NAME
running-bear — The launcher for games made with the Bear Engine.
SYNOPSIS
running-bear--data-path=path ... --item-library=path ... --start-
level=string [-h] [--log-file=file] [--log-level=string] [-v]
[--active-area=integer] [--fullscreen | --windowed ] [--game-
name=string] [--game-var-assignment=character] [--screen-
height=integer] [--screen-width=integer] [--set-game-var-
bool=name=value ...] [--set-game-var-int=name=value ...] [--set-game-
var-real=name=value ...] [--set-game-var-string=name=value ...]
[--set-game-var-uint=name=value ...]
DESCRIPTION
This program is a launcher for games made with the Bear Engine.
OPTIONS
The following options can be passed to the program:
--active-area=integer
The margin around the camera in which we check for activity.
--data-path=path
Path to the directory containing the data of the game. When a
file is required during the game, the paths are explored from
the last one on the command line toward the first one.
--fullscreen
Run the game in fullscreen mode.
--game-name=string
The name of the game.
--game-var-assignment=character
Change the delimiter used in --set-game-var-"type" to
separate the name and the value of the variable.
-h
--help Show summary of options.
--item-library=path
Path to a library containing items for the game.
--log-file=file
Write log output in "file".
--log-level=string
Output log messages up to a given level, among "error",
"warning" and "verbose".
--screen-height=integer
The height of the screen
--screen-width=integer
The width of the screen.
--set-game-var-bool=name=value
Set the value of a boolean game variable.
--set-game-var-int=name=value
Set the value of an integer game variable.
--set-game-var-real=name=value
Set the value of a real number game variable.
--set-game-var-string=name=value
Set the value of a string game variable.
--set-game-var-uint=name=value
Set the value of a non negative integer game variable.
--start-level=string
Name of the first level to run.
-v
--version Print the version of the engine and exit.
--windowed
Run the game in a window.
AUTHOR
This manual page was written by Julien Jorge julien.jorge@gamned.org.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU General Public License, Version 2 any later
version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License
can be found in /usr/share/common-licenses/GPL.