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NAME

       prboom - PrBoom, a version of Doom for Unix, Linux and Windows systems

SYNOPSIS

       prboom  [ -complevel lvl ]  [ -width w ] [ -height h ] [ -viewangle n ]
       [ -vidmode gl ] [ -[no]fullscreen ] [ -[no]window ]  [ -iwad iwadname ]
       [  -file  wad1  ...  ]  [  -deh  deh_file  ]  [  -noload ]  [ -loadgame
       {0,1,2,3,4,5,6,7} ] [ -warp { map | epis level } -skill {1,2,3,4,5} ]
       [  {-fastdemo,-timedemo,-playdemo}  demofile [ -ffmap num ] ] [ -record
       demofile ] [ -solonet ]  [  -net  hostname[:port]  ]  [  -deathmatch  [
       -altdeath  ]  ]  [ { -timer mins | -avg }] ]  [ -nosound ] [ -nosfx ] [
       -nomusic] [ -nojoy ] [ -nomouse ] [ -noaccel ] [ -nodraw ]   [  -config
       myconf  ] [ -save savedir ]  [ -bexout bexdbg ] [ -debugfile debug_file
       ] [ -devparm ] [ -noblit ] [ -nodrawers ]

DESCRIPTION

       PrBoom is a version of  the  3D  shoot'em'up  Doom,  originally  by  iD
       software.   It  is  based on Boom, a version of Doom adapted by TeamTNT
       (http://www.teamtnt.com/) for DOS. PrBoom uses the SDL library, meaning
       it  can  run on a variety of different systems, including Windows, X11,
       Linux/SVGALib.

Options

       -complevel lvl
              This sets the compatibility mode that PrBoom  runs  in.  If  you
              need to change this, see README.compat.

Video Options

       -width w
              Specifies  the width of the PrBoom window, in pixels. Default is
              320, the width must be greater than 320..

       -height h
              Specifies the height of the PrBoom window, in pixels. Default is
              200, the height must be greater than 200.

       -viewangle n
              Causes  the  player  view  to  be  rotated  by  a  given  offset
              (specified in 45degree increments, in the range 0..7)  from  the
              way the player is facing.

       -vidmode gl
              Use  the  OpenGL  video mode. The default is to use the software
              video mode.

       -fullscreen, -nofullscreen
              These options toggle fullscreen mode. The default is fullscreen.

       -window, -nowindow
              This pair of options also toggle fullscreen mode. They only take
              effect  for  this  prboom  session  and  do   not   alter   your
              configuration file.

WAD Options

       -iwad iwadname
              Specifies  the  location of the IWAD file, typically doom.wad or
              doom2.wad (or doom2f.wad). This tells prboom where the main .wad
              file that came with the version of Doom that you own is.

       -file wad1 ...
              Specifies  a  list of PWAD files to load in addition to the IWAD
              file. PWAD files modify the existing Doom game, by adding levels
              or  new  sounds or graphics. PWAD files are widely available for
              download; try ftp.cdrom.com/pub/idgames for starters.

       -deh deh_file
              Tells PrBoom to load the dehacked patch deh_file.

Game Options

       -loadgame {0,1,2,3,4,5,6,7}
              Instructs PrBoom to load the specified saved game immediately.

       -warp { map | epis level }
              Tells PrBoom to begin a new game  immediately.  For  Doom  1  or
              Ultimate  Doom, you must specify the episode and level number to
              begin at (epis is 1 for Knee-Deep in the Dead, 2 for  Shores  of
              Hell, 3 for Inferno, 4 for Ultimate Doom; level is between 1 and
              9). For Doom ][ or Final Doom, you must specify the map to begin
              at, which is between 1 and 2 (0 for German Doom ][).

       -skill n
              Tells  PrBoom to begin the game at skill level n (1 for ITYTD, 2
              for Not Too Rough, 3 for Hurt Me Plenty, 4 for  Ultraviolent,  5
              for Nightmare).

       -respawn
              Tells PrBoom that monsters that die should respawn (come back to
              life) after a while. Not for the inexperienced.

       -fast  Tells PrBoom to make all the monsters move   react  faster.  Not
              for the inexperienced.

       -nomonsters
              Tells PrBoom to include no monsters in the game.

Multiplayer Options

       -net hostname[:port]
              Specifies  that a TCP/IP network game is to be started. hostname
              is the name of the machine on which the network game  server  is
              running  (prboom-game-server).  For more information about this,
              see prboom-game-server(6) and the README that came with  prboom.
              port  is  the  port  number  on  the  remote machine to which to
              connect; if not specified, the default of  5030  (which  is  the
              default for prboom-game-server(6) ) is assumed.  The server will
              configure your PrBoom settings, so that all the players have the
              same game settings (skill, map etc).

       Also, the server may specify additional PWAD files to play with; if you
       do not have the required .WAD file, PrBoom will ask the  server  for  a
       download  path, and attempt to use wget(1) and if necessary unzip(1) to
       download and extract the required WAD.

       -port portnum
              Specifies the local port to use to communicate with  the  server
              in a netgame.

       -deathmatch
              No  longer  used.  Tells  PrBoom to begin a deathmatch game, but
              this is overridden by the  server's  settings.  Only  works  for
              single play (!).

       -altdeath
              Similar to -deathmatch, but implies a different set of rules for
              the deathmatch game. No longer used (specified by the server).

       -timer mins
              No longer used.  Specifies  that  levels  will  end  after  mins
              minutes  of  play  if  the  level  is still being played, but is
              overridden by the server in a netgame.  Not  really  useful  for
              single play.

       -avg   Equivalent to -timer 20

       -solo-net
              Used to run a single-player network game, without a network game
              server. This  enables  network  game  items  &  options  for  an
              otherwise single-player game; some demos are recorded like this.

Demo (LMP) Options

       -record demofile
              Instructs PrBoom to begin recording a  demo,  to  be  stored  in
              demofile.lmp.  You  should specify game options to specify which
              level and skill to record at.

       -playdemo demofile
              Play the recorded demo demofile.lmp

       -timedemo demofile
              Play the recorded demo demofile.lmp, reporting information about
              the length of the demo (in gametics) afterwards.

       -fastdemo demofile
              Play  the recorded demo demofile.lmp as fast as possible. Useful
              for benchmarking PrBoom, as compared to other versions of  Doom.

       -ffmap num
              Fast forward the demo (play at max speed) until reaching map num
              (note that this takes just a number,  not  a  map  name,  so  so
              -ffmap 7 to go fast until MAP07 or ExM7).

I/O Options

       -nosound
              Disables  all sound effects and in-game music. This prevents the
              sound server loading, which lets the game run a little faster.

       -nosfx Disables sound effects during the game. This does not  stop  the
              sound  server  loading,  however,  so  for  best performance use
              -nosound.

       -nomusic
              Disables playing of music in the game.

       -nojoy Disables joystick support.

       -nomouse
              Prevents the mouse being grabbed by the prboom window.

       -noaccel
              For prboom, this prevents it using the MITShm  server  extension
              for  passing the screen data to the X server. This option may be
              required if the X server is not local. For  lsdoom,  this  tells
              lsdoom  not  to  use  the  accelerated  graphics  functions that
              SVGALib provides even when they are  supported  for  your  video
              card (normally this is autodetected).

       -1, -2, -3
              Specifies  the  scale factor by which to enlarge the window. The
              default, -1, displays the normal 320x200 pixel Doom  screen  (or
              whatever  size is specified by the -width and -height parameters
              or in the config file for prboom).  If this window is too small,
              try  using -2 or -3 to enlarge the window.  -nodraw Suppress all
              graphical display. Only for debugging & demo testing.

Configuration

       -config myconf
              Loads an  alternative  configuration  file,  named  myconf.  The
              default  is boom.cfg(5), taken from the same directory as PrBoom
              was run from, except when running with OpenGL, then the  default
              is glboom.cfg(5).

       -save savedir
              Causes  prboom  to  save  games  in  the  directory specified by
              savedir instead of ~/.prboom/.

Debugging/Profiling Options

       -devparm
              Development mode. Mostly redundant these days, but it does force
              non-lazy  generation  of texture lookups which can be useful for
              level authors debugging PWADs.

       -debugfile debug_file
              Causes  some  debugging  information,  mainly  network  info   I
              believe, to be written to the named file as prboom runs.

       -nodrawers
              Causes no rendering to be done. The only conceivable use of this
              is (a) a multiplayer server (b) to test the speed of  the  other
              routines in the program, when combined with -timedemo.

       -noblit
              Causes  no copying to the screen from the rendering buffer to be
              performed. The only conceivable use of this is (a) a multiplayer
              server  (b)  to  test  the  speed  of  the other routines in the
              program, when combined with -timedemo.

       -bexout bexdbg
              Causes diagnostics related to bex and dehacked  file  processing
              to be written to the names file.

More Information

       wget(1), unzip(1), boom.cfg(5), prboom-game-server(6)

       For  more  information,  see the README that came with PrBoom, the Boom
       documentation, and your original Doom documentation.

       Doom    is    a     registered     trademark     of     id     software
       (http://www.idsoftware.com/).

Author

       See the file AUTHORS included with the PrBoom distribution.

                                     local