NAME
xkoules - Action game for X11
SYNOPSIS
xkoules [-SxslMmpdh]
KOULES FROM THE TOP:
.
--- . . O
/ \ . .
| | . . .. ---
\ / / \ X O
--- | O|
\ O/
--- ---
. O /O O\
. . . . | |
. . . \ /
. .X. . O ---
. . . .
. . . . ...
. . . .
. . . .
. . .
H A V E
FUN
!
DESCRIPTION
Koules is an action game. The mission is to bounce all koules fighters
from your sector
OPTIONS
-h for help
-s for small display(320x250) for slow machines
-l for large display(640x480) default size
-m for monochrome displays
-b for black and white mode
-p use private colormap
-y Synchronize with X use only for debugging
-f Disable palette fading
-d Disable sound support Game will run faster.
-x Disable X11 pointer Use game’s own cursor when standard X11’s
cursor is blinking
-M DISABLE shared memory support Slow down the game. Use only if
shared memory support crashes.
Network options
-C<host>
run koules as network client
-S run koules as network server
-P<port>
select port. Default is:12345
Use this in case that some other program is already using
this port.
Server options
-W run server in width mode-support for 320x200 svgalib and OS/2
clients.
Use this in case that server is refusing your clients.
-L<level>
select level for server
-D<number>
select dificulty for server:
0: nightmare
1: hard
2: medium(default and recomended)
3: easy
4: very easy
-K run server in deathmatch mode
Points:
Bounce something : +1
Eat extension : +10
Eat thief : -30
Eat friend : +30 At end of level
every live : +20
every lost level : -100
In deathmatch mode
every destroyed concurrent: +100
PORTABILITY
The program is written in ANSI C and uses the X11 graphics library.
BUGS/LIMITATIONS
Joystick is supported only on Linux.
SEE ALSO
http://www.paru.cas.cz/~hubicka/koules/English/koules.html
AUTHOR
Jan Hubicka
email: hubicka@paru.cas.cz
smail:
Jan Hubicka
Dukelskych bojovniku 1944
Tabor 39001
Czech Republic