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NAME

       holotz-castle-editor - editor for holotz-castle game

SYNOPSIS

       holotz-castle-editor [-f] [-w] [--fps nn] [-mWWxHHxBPP] [-r RR] [-c CC]
       [-t theme] <story> <nr>

DESCRIPTION

       A great mystery is hidden beyond the walls of Holotz’s Castle. Will you
       be able to help Ybelle and Ludar escape alive from the castle?

       Use the editor to design new levels for this game!

USAGE

       You can use the following keys while working with the editor:

        -  Page  Down:  Next  level  in  the story (or a new one if it doesn’t
       exist).
        - Page Up: Previous level in the story.
        - ’c’: Increase the number of columns from the right.
        - CTRL-’c’: Increase the number of columns from the left
        - SHIFT-’c’: Decrease the number of columns from the right.
        - SHIFT-CTRL-’c’: Decrease the number of columns from the left.
        - ’r’: Increase the number of rows from below.
        - CTRL-’r’: Increase the number of rows from above.
        - SHIFT-’r’: Decrease the number of rows from below.
        - SHIFT-CTRL-r: Decrease the number of rows from Above.
        - ’+’: Increase level time.
        - ’-’: Decrease level time.
        - ’1’: Select ’floor’ tool.
        - ’2’: Select ’continuous floor’ tool.
        - ’3’: Select ’stairs’ tool.
        - ’4’: Select ’bar’ tool.
        - ’5’: Select ’breakable floor’ tool.
        - ’6’: Select ’key’ tool.
        - ’7’: Select ’rope’ tool
        - ’8’: Select ’starting character’s position’ tool.
        - ’9’: Select ’exit position’ tool.
        - ’0’: Select ’enemy’ tool.
        - ’s’: Save.
        - CTRL-’q’: Quit editor.
        - Arrow keys: Move around in the map.
        - ’g’: Increase gravity strength.
        - SHIFT-’g’: Decrease gravity strength.
        - ’x’: Increase main character’s speed in axis.
        - SHIFT-’x’: Decrease main character’s speed in X axis.
        - ’y’: Increase main character’s speed in Y axis.
        - SHIFT-’y’: Decrease main character’s speed in Y axis.
        - ’j’:  Increase  the  number  of  cells  that  the  player  can  jump
       vertically.
        -  SHIFT-’j’:  Decrease  the  number of cells that the player can jump
       vertically.

       Other features:
        - When adding an item to the map, if you press CTRL key it is adjusted
       to a cell.
        -  To  adjust a rope’s lenght, you select it and, while still pressing
       mouse button, press ALT key and drag the mouse vertically until getting
       the  desired  length.   - To adjust a rope’s oscillation amplitude, you
       must select it and, keeping mouse button pressed, press SHIFT key. Real
       time  amplitude  is  not shown, as it is determined taking into account
       the distance in vertical to the rope when releasing mouse button.

OPTIONS

       These command line options are available:
        -f             Full Screen.
        -w             Windowed.
        --fps nn       Run the game at nn frames per second (fps).
        -mWWxHHxBPP    Run in video mode set by WW pixels of width, HH  pixels
       of height and BPP bits per pixel (eg. -m640x480x16).
        -r RR          Crete map with RR rows of height.
        -c CC          Crete map with CC columns of width.
        -t theme       Use theme named ’theme’.
        <story> <nr>   Load level nr of the story called ’story’.

AUTHOR

       This  manual page was written for the Debian GNU/Linux system by Miriam
       Ruiz <little_miry@yahoo.es> (but may be used by others, of course)