Man Linux: Main Page and Category List


       greed - eat a game field until you run out of moves


       greed [-s]


       The  object  of  Greed is to erase as much of the screen as possible by
       moving around in a grid of numbers. To move  your  cursor,  simply  use
       your  arrow  keys  or  the  the  ’hjklyubn’  keys or your numberic Your
       location is signified by the @ symbol.

       When you move in a direction, you erase N number  of  grid  squares  in
       that  direction, N being the first number in that direction. Your score
       reflects the total number of squares eaten.

       Greed will not let you make a move that would have placed you  off  the
       grid  or  over a previously eaten square. If no valid moves exist, your
       game ends.

       Other Greed commands are ’Ctrl-L’ to redraw the screen, ’p’  to  toggle
       the highlighting of the possible moves, and ’q’ to quit.

       The  only  ommand line option to Greed is ’-s’ to output the high score


       Greed will detect color curses(3) support at compilation time.  If  you
       have  it,  Greed will generate the board in color, one color to each of
       the digit values. This will also  enable  checking  of  an  environment
       variable  GREEDOPTS  to  override  the default color set, which will be
       parsed as a string of the form:


       where <cn> is a character decribing the color for digit  n.  The  color
       letters are read as follows:

            b = blue,
            g = green,
            c = cyan,
            r = red,
            m = magenta,
            y = yellow,
            w = white.

       In  addition,  capitalizing  a letter turns on the A_BOLD attribute for
       that letter.

       If the string ends with a trailing :, letters following  are  taken  as
       game  options.  At  present,  only  ’p’  (equivalent  to an initial ’p’
       command) is defined.


              Default location of Greed high scores.


       Originally written by Matt Day. Maintained by  <>.
       See     ESR’s     home     page     at for updates and other resources.


       This really ought to be an X game, but that would have  been  too  much
       like work.