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       glest - A free 3d real-time customizable strategy game.




       This  manual  page  documents  briefly  the  glest  game  commands  and


              f => toggle camera mode (game mode and free mode)
              w => move camera up (only on free camera more)
              s => move camera down (only on free camera more)
              a => rotate camera left (only on free camera more)
              d => rotate camera right (only on free camera more)
              up arrow or mouse on top => move camera forward
              down arrow or mouse on bottom => move camera backwards
              left arrow or mouse on left => move camera left
              right arrow or mouse on right => move camera right

       Orders and Unit selection
              left mouse button => select or deselect units
              shift + left mouse button => add unit to selection
              control + left mouse button => remove unit from selection
              left mouse double click => select nearby units of this type
              right mouse button => auto order
              menu click => activate order
              left mouse when order is activated => give order
              right mouse when order is activated => cancel state
              number => recall group
              control + number => assign group
              a => activate attack command for selection
              m => activate move command for selection
              s => issue stop command to selection
              i => select next idle harvester
              b => select next building
              d => select next damaged unit
              t => select next storage unit
              r => select next producer unit

       Other Keys
              c => switch display color
              - + => adjust game speed
              p => pause game
              e => save screen to TGA file
              alt + enter => toggle fullscreen/windowed


       Glest can be configured in three ways:
              - in-game config menu: basic parameters
              - configuration tool: advanced parameters
              - glest.ini: all parameters


       Auto config.
              The first time you run the  game  it  will  try  to  detect  the
              graphic  settings most suitable for your video card. It’s highly
              recommended that you don’t change them unless  you  really  know
              what  you  are doing. If you change the settings and you want to
              reset to the recommended ones, you can do it by using  the  auto
              config button in the in-game config menu.

       Required card features.
              The  game  requires  either  OpenGL  1.4  or OpenGL 1.3 plus the
              GL_ARB_env_crossbar  extesion.  Most  video  cards  with  recent
              drivers  support this features. You can bypass the feature check
              by  replacing  the  "CheckGlCaps=1"   line   in   glest.ini   by
              "CheckGlCaps=0", but the game may crash or have graphics errors.

       ATI card problems.
              It seems to be bug in some ATI OpenGL  drivers  that  makes  the
              game  crash  with  certain card/driver configurations when using
              more than 1 light. Auto config  will detect this issue and  turn
              off  all  secondary  lights when it detects an ATI card.  If you
              still want to try running the game using more than 1  light  you
              can change this setting in the in-game config menu.

              The  game features real-time shadows using different algorithms.
              1) Projected: Fast shadows but they provide  unit  over  terrain
              shadows   only,  and  can  produce  incorrect  shadows  in  some
              circumstances. 2) Shadow mapping:  Slow  shadows  but  they  are
              always  correct  and provide everything over everything shadows.
              In ATI cards they look aliased. Both types of shadows require  a
              video card with 3 texture unit support. Auto config will set the
              most suitable shadow mode for your video card.

       3D textures
              The game uses 3D textures for some effects like animated  water.
              Some  old video cards (ie: GeForceMX) don’t support this feature
              by hardware and the game runs really slow  when  the  camera  is
              near  a  river.   Auto  config  will  detect this and disable 3D
              textures when needed.


       Glest was written by Martino Figueroa et al (see readme.txt).

       This manual page was written by Giuseppe Borzi  <>,  for
       the Debian project (but may be used by others).

                                  May 4, 2008