NAME
frozen-bubble - arcade/reflex game
SYNOPSIS
frozen-bubble [OPTION]...
DESCRIPTION
The Frozen-Bubble game is a free software implementation of a popular
arcade/reflex game. The game mainly consists of firing randomly chosen
bubbles across the board. If the shoot ends up having a clump of at
least 3 bubbles of the same color, they all pop. If some bubbles were
sticked only on the popping clump, they fall. In 1-player mode, the
goal is to pop all the bubbles on the board as quickly as possible. In
2-players or network mode, you have to get your opponent to "die"
before you.
CONTROL
The default controlling mechanism is through the keyboard, but you can
play with a joystick or a joypad if it is supported by the system (use
the commandline option -ji to make sure frozen-bubble detected your
joysticks). A key (or a joystick direction or button) is needed for
moving the aim to the left, moving the aim to the right, center, and
fire.
1-PLAYER GAME
In single player mode, as a beginner the best training is to choose
Play Default Levelset, which lets you run through 100 levels of an
increasing difficulty. Pop all the bubbles of each level to advance to
the next level.
If you want to train for multiplayer, choose Multiplayer Training which
reproduces the conditions of 2-player or network mode; the only
difference is that created malus bubbles are counted in your score, and
you must get the highest score you can in 2 minutes.
2-PLAYERS GAME
In 2-players mode, you can play against a friend (or a foe, actually)
on the same computer. The board is populated with random bubbles, and
your goal is to make big clumps to send malus bubbles to your opponent.
NETWORK GAME
If your computer has networking, you can choose LAN GAME to play games
against others on your local network (up to 5 players). Frozen-Bubble
will look for a game server on the local network with a UDP broadcast,
connect to it if found, or start a new game server if not found.
If your computer is connected to Internet, you can choose NET GAME to
play against others on Earth (or beyond?). Frozen-Bubble will retrieve
the server list from the master server and propose you to choose
between available servers. The flag in front of a server indicates the
preferred language for chatting with others before the game is started.
The ping is the roundtrip when talking with the server, choose a low
ping when possible.
OPTIONS
--help show command-line options summary
--fullscreen
start the game in fullscreen mode
--no-fullscreen
don't start the game in fullscreen mode
--no-sound
disable music and sound effects
--no-music
disable music (but not sound effects)
--no-sfx
disable sound effects (but not music)
--playlist directory
use all files of the given directory as music files and play
them
--playlist file
use all files listed in the given file as music files and play
them
--slow-machine
use this option if frozen-bubble runs too slowly on your machine
(disables a few animations)
--very-slow-machine
same as before, if it is not enough (disables all that can be
disabled)
--solo directly start solo (1p) game, with random levels
--direct
directly start 2p game (don't display menu)
--gameserver host[:port]
directly start NET/LAN game connecting to this game server (if
port is omitted, default port is used)
--chain-reaction
enable chain-reaction
--level number
start directly the game, at level number
--colour-blind
use special bubbles for colourblind people
--no-time-limit
disable time limit for shooting (e.g. kids mode)
--player-malus number
add number malus to the left player (can be negative - doesn't
work in network mode)
--mp-training-difficulty number
set the average duration between receiving malus bubbles in 1
player multiplayer training (default 30 (= every 30 seconds on
average), the lower the harder)
--joysticks-info
print information about detected joystick(s) on startup (if
Frozen-Bubble doesn't see your joysticks/joypads, try loading
the joydev module with modprobe joydev as root, then retry)
--no-echo
when sound is enabled, disable echoing each typed character with
a typewriter sound (it may get on your nerves)
--my-nick nick
for NET/LAN games, use this nick instead of username (max 10
chars, ASCII alphanumeric plus dash and underscore only) -
notice that the /nick command is also available when connected
to a server to set your nick
--private
after connecting to a server for a NET game, don't use
http://hostip.info/ to retrieve your geographical position to
send it to other players
--record directory
specify the recording directory (normally, records are saved in
the directory '.frozen-bubble/records' down your home directory)
--auto-record
automatically record all applicable games (normally, a record is
triggered by hitting the Print Screen key during a game)
--comment '...'
add the comment enclosed between simple quotes to records (must
not contain anything else than ASCII), it will be shown on
console when playing back the record later
--replay record_file|URL
playback the specified record file
--save-frames directory
specify a directory where all (game) frames will be recorded; as
the game is slowed down, can only be used with --replay;
warning, output is huge as 50 frames of each 900 KB are saved
per second (e.g. 43 MB per second); a typical use case is then
to build a video out of the frames with e.g. this kind of
command:
mencoder mf:///tmp/fbframes/frame* -mf fps=50 -o /tmp/output.avi
-ovc lavc -lavcopts vcodec=mpeg4
AUTHOR
Written by Guillaume Cottenceau. This manual page was originally
written by Josselin Mouette <josselin.mouette at ens-lyon.org>.
Visit official homepage: http://www.frozen-bubble.org/
SEE ALSO
frozen-bubble-editor(6)
COPYRIGHT
Copyright (C) 2000-2008 The Frozen-Bubble Team.
This is Free Software; this software is licensed under the GPL version
2, as published by the Free Software Foundation. There is NO warranty;
not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.