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NAME

       frozen-bubble - arcade/reflex game

SYNOPSIS

       frozen-bubble [OPTION]...

DESCRIPTION

       The  Frozen-Bubble  game is a free software implementation of a popular
       arcade/reflex game. The game mainly consists of firing randomly  chosen
       bubbles  across  the  board.  If the shoot ends up having a clump of at
       least 3 bubbles of the same color, they all pop. If some  bubbles  were
       sticked  only  on  the  popping clump, they fall. In 1-player mode, the
       goal is to pop all the bubbles on the board as quickly as possible.  In
       2-players  or  network  mode,  you  have  to get your opponent to "die"
       before you.

CONTROL

       The default controlling mechanism is through the keyboard, but you  can
       play  with a joystick or a joypad if it is supported by the system (use
       the commandline option -ji to make  sure  frozen-bubble  detected  your
       joysticks).  A  key  (or  a joystick direction or button) is needed for
       moving the aim to the left, moving the aim to the  right,  center,  and
       fire.

1-PLAYER GAME

       In  single  player  mode,  as a beginner the best training is to choose
       Play Default Levelset, which lets you run  through  100  levels  of  an
       increasing  difficulty. Pop all the bubbles of each level to advance to
       the next level.

       If you want to train for multiplayer, choose Multiplayer Training which
       reproduces  the  conditions  of  2-player  or  network  mode;  the only
       difference is that created malus bubbles are counted in your score, and
       you must get the highest score you can in 2 minutes.

2-PLAYERS GAME

       In  2-players  mode, you can play against a friend (or a foe, actually)
       on the same computer. The board is populated with random  bubbles,  and
       your goal is to make big clumps to send malus bubbles to your opponent.

NETWORK GAME

       If your computer has networking, you can choose LAN GAME to play  games
       against  others on your local network (up to 5 players).  Frozen-Bubble
       will look for a game server on the local network with a UDP  broadcast,
       connect to it if found, or start a new game server if not found.

       If  your  computer is connected to Internet, you can choose NET GAME to
       play against others on Earth (or beyond?). Frozen-Bubble will  retrieve
       the  server  list  from  the  master  server  and propose you to choose
       between available servers. The flag in front of a server indicates  the
       preferred language for chatting with others before the game is started.
       The ping is the roundtrip when talking with the server,  choose  a  low
       ping when possible.

OPTIONS

       --help show command-line options summary

       --fullscreen
              start the game in fullscreen mode

       --no-fullscreen
              don't start the game in fullscreen mode

       --no-sound
              disable music and sound effects

       --no-music
              disable music (but not sound effects)

       --no-sfx
              disable sound effects (but not music)

       --playlist directory
              use  all  files  of  the given directory as music files and play
              them

       --playlist file
              use all files listed in the given file as music files  and  play
              them

       --slow-machine
              use this option if frozen-bubble runs too slowly on your machine
              (disables a few animations)

       --very-slow-machine
              same as before, if it is not enough (disables all  that  can  be
              disabled)

       --solo directly start solo (1p) game, with random levels

       --direct
              directly start 2p game (don't display menu)

       --gameserver host[:port]
              directly  start  NET/LAN game connecting to this game server (if
              port is omitted, default port is used)

       --chain-reaction
              enable chain-reaction

       --level number
              start directly the game, at level number

       --colour-blind
              use special bubbles for colourblind people

       --no-time-limit
              disable time limit for shooting (e.g. kids mode)

       --player-malus number
              add number malus to the left player (can be negative  -  doesn't
              work in network mode)

       --mp-training-difficulty number
              set  the  average  duration between receiving malus bubbles in 1
              player multiplayer training (default 30 (= every 30  seconds  on
              average), the lower the harder)

       --joysticks-info
              print  information  about  detected  joystick(s)  on startup (if
              Frozen-Bubble doesn't see your  joysticks/joypads,  try  loading
              the joydev module with modprobe joydev as root, then retry)

       --no-echo
              when sound is enabled, disable echoing each typed character with
              a typewriter sound (it may get on your nerves)

       --my-nick nick
              for NET/LAN games, use this nick instead  of  username  (max  10
              chars,  ASCII  alphanumeric  plus  dash  and  underscore only) -
              notice that the /nick command is also available  when  connected
              to a server to set your nick

       --private
              after  connecting  to  a  server  for  a  NET  game,  don't  use
              http://hostip.info/ to retrieve your  geographical  position  to
              send it to other players

       --record directory
              specify  the recording directory (normally, records are saved in
              the directory '.frozen-bubble/records' down your home directory)

       --auto-record
              automatically record all applicable games (normally, a record is
              triggered by hitting the Print Screen key during a game)

       --comment '...'
              add the comment enclosed between simple quotes to records  (must
              not  contain  anything  else  than  ASCII),  it will be shown on
              console when playing back the record later

       --replay record_file|URL
              playback the specified record file

       --save-frames directory
              specify a directory where all (game) frames will be recorded; as
              the  game  is  slowed  down,  can  only  be  used with --replay;
              warning, output is huge as 50 frames of each 900  KB  are  saved
              per  second  (e.g. 43 MB per second); a typical use case is then
              to build a video out of  the  frames  with  e.g.  this  kind  of
              command:

              mencoder mf:///tmp/fbframes/frame* -mf fps=50 -o /tmp/output.avi
              -ovc lavc -lavcopts vcodec=mpeg4

AUTHOR

       Written by Guillaume  Cottenceau.   This  manual  page  was  originally
       written by Josselin Mouette <josselin.mouette at ens-lyon.org>.
       Visit official homepage: http://www.frozen-bubble.org/

SEE ALSO

       frozen-bubble-editor(6)

COPYRIGHT

       Copyright (C) 2000-2008 The Frozen-Bubble Team.
       This  is Free Software; this software is licensed under the GPL version
       2, as published by the Free Software Foundation.  There is NO warranty;
       not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.