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       freedroid - a free Paradroid clone


       freedroid [ options ]


       Freedroid  is  a remake of the classic C64 home computer game Paradroid
       by Andrew Braybrook, including also various extensions.

       The player takes control of the so-called 001 influence device and must
       clear  a freighter of robots by either shooting them or seizing control
       over them.  Seizing control is done in a small logic subgame, in  which
       you  have to connect more electrical connections within 10 seconds than
       your opponent.


       -v or --version
               Prints out Freedroid version information.

       -q or --nosound
               Suppress all sound output.  Very useful if you don’t have  your
               sound  card  configured yet or don’t have any sound hardware at

       -f or --fullscreen
               Work in full screen mode.  Note that fullscreen or window  mode
               can  also be toggled from within the game via the options menu.

       -w or --window
               Start Freedroid in a window rather than using full screen mode.

       -j or --sensitivity
               Control joystick sensitivity. Value must lie in between [0:32].
               Default is 1.

       -d LEVEL or --debug=LEVEL
               Control debug output of the game.  Debug output will be printed
               to  stderr,  i.e.  in  most  cases  to  the console you started
               Freedroid from.  The variable LEVEL  controls  how  much  debug
               output  you  would  like  to  have.  LEVEL 0 is the default and
               means (almost) no  debug  output.   LEVEL  1  prints  the  most
               important  debug messages and LEVEL 2 or LEVEL 3 print (almost)
               all debug output, which might be quite a lot.


       Moving and Firing
              The influence device can be moved  inside  the  ship  by  either
              using  keyboard  input or joystick directions.  Keyboard control
              can be done by either using cursor keys or the Quake  and  Half-
              life  style  a-w-s-d  keys  combination.   Firing can be done by
              either using the crosshair and  the  left  mouse  button  or  by
              pressing  a  direction  key and pressing space in addition or by
              holding a joystick direction and pressing a joystick button.
       Entering Elevators and Consoles
              The influence device can move from  one  deck  to  another  deck
              using the elevators of the freighter.  To do this, you must step
              onto an elevator plate, and then either press the e key or press
              the   middle   mouse  button  or  appropriate  joystick  button.
              Entering consoles is done in a similar way.  You have  to  stand
              directly in front of a console terminal and then press the e key
              to activate the console.   Inside  the  console  you  will  have
              access  to  a  small  scale  map  of  the  current  deck, a side
              elevation of the ship and to the droid  database  of  the  ship.
              Note  however, that access to the droid database is achieved via
              the security clearance of the host you currently  control,  i.e.
              you  will  only  be  able to view droid data for droids that are
              lower or equal to the host you currently control.
       The takeover subgame (Taking control of other droids)
              To take control of another robot, you must first enter  transfer
              mode.   This  is done by either standing still and holding space
              bar pressed (and keeping space bar  pressed  afterwards)  or  by
              holing  down  the right mouse button or holding town appropriate
              joystick button.  While in takeover mode, the  influence  device
              can  try  to initiate takeover by touching the host it wishes to
              control.  As soon as another robot is touched while in  takeover
              mode,  takeover subgame will be initiated and control of the new
              host will be seized, provided that the takeover subgame is  won.
       Playing the takeover subgame
              After  the  takeover  subgame  was  initiated,  the  two  droids
              struggling for control will be presented.  Then the player  gets
              to decide which side of the takeover game he wants to play.  The
              player on the left side takes the yellow color,  the  player  on
              the right side takes the magenta color.  Note that which side to
              choose may be  the  most  important  decision  of  the  takeover
              subgame, cause one side may host strong tactical advantages over
              the other.  After sides have been chosen, the takeover  capsules
              will  be placed.  Each droid has a limited number of capsules to
              place and must try to convert the  central  status  bar  to  his
              color.  The number of capsules you have at your disposal depends
              on the clearance of the host you currently  control.   Once  the
              takeover  subgame  is won, the player will have control over the
              new bot while the old host is destroyed.  Control over  the  new
              host  also  means  inheriting  the  movement  properties and the
              weapons of this robot.  Loss of takeover subgame results in  the
              current  host,  if  one  is  present,  being  destroyed  or  the
              influence itself being burnt out and destroyed if  no  host  was
       Notes on energy loss
              The  influence  device  depends  on  hosts  to control.  Whether
              currently controlling a host or not, the influence  device  will
              always  lose energy due to construction properties.  When taking
              control of a new host,  the  influence  device  will  also  take
              control  of  the  energy this droid had left, which will be even
              more the higher the bot you take control  of.   However,  higher
              droids  also  tend to put up more resistance against the control
              of the influence device, resulting in  faster  loss  of  energy.
              Therefore  it is recommended to change hosts frequently in order
              to keep the influence device well powered.  Note that there  are
              some  refresh field, where some of the energy lost so far can be
              restored.   But  note  also,  that  only  energy  loss  due   to
              collisions,  explosions and enemy fire can be restored this way,
              while energy loss due to host  resistance  is  permanently  lost
              until the host is changed again.


       The     Freedroid     project     features     a     home    page    at   The  project  itself  is  hosted  at   the
       Sourceforge.        The       project       summary       page       at  can  be  used   to   access
       download  and  status  information.   Note  that  home page and project
       summary page are shared with the  FreedroidRPG  development  branch  as


              The high scores file of Freedroid.
              The file containing all configuration setting of this user.


       Freedroid does currently not care about any environment variables.


       Debug  output  can  be produced by using the -d or --debug command line
       options as described above.


       Freedroid can now be considered pretty stable.  However we’re sure that
       there  are  still  some  bugs  here  and  there.   If you encounter any
       problems    or    bugs,    please    send    mail    to     <freedroid->.


       Johannes Prix, Reinhard Prix, Bastian Salmela, Lanzz.