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       cuyo - Tetris-like game with many suprises


       cuyo [-s] [ld-file]


       Use  A, D, W and S or the arrow keys to move left, move right, turn and
       drop the falling piece. Try to put blobs of the  same  color  togehter.
       (You  don’t  need  to  form  rows or columns. Any shape will do.)  When
       enough blobs of the same  color  are  connected,  they  explode.  (What
       "enough"  means  depends on the level.)  Try to make explosions next to
       the the grass (or whatever there is in the level instead of the grass).
       Then,  it  will  explode,  too.  The level is finished when no grass is
       In some levels, you will need a chain reaction to get rid of the grass-
       equivalent. And many other things may happen in other levels.
       In two-player-mode, each time one player causes an explosion, the other
       one gets grey things (which explode when something else  explodes  next
       to  them).  If one player builds a too big tower, the other player gets
       one of his rows.


       -s     "Small": Scale everything down to 75%. Good for small screens or
              slow remote X connections.

       Apart from that, there are some more undocumented options.

       If  you’re  trying  to design own levels, you can pass the name of your
       .ld file (level description file) to test the level. If  you  do  that,
       this will be the only available level.


       The  main  work  is  to  draw  all those little icons. Then you have to
       create a level description file which tells cuyo how to put  everything
       together.  Up  to  now there’s no complete documentation, and moreover,
       the level description language is still under development and  probably
       rather buggy.

       The best way to start is probably to look at the file example.ld, which
       is a level description file of an example level with many comments. (It
       should  be  part of the cuyo distribution and lies probably in the same
       directory as the other cuyo level description files.)

       Other Sources of information are:

       - Try man cual. Cual - the Cuyo Animation Language - is the language in
         which the levels are programmed.

       - And  of course, there are the level description files of the existing
         levels  (files  ending  in  .ld,  probably  located  somewhere   like




       The level description language is still under development.
       In the preferences dialog, some keys are not displayed correctly.
       The  AI  Player  is  not  very  intelligent.  In particular, it doesn’t
       understand most of the special features  of  the  levels,  and  so,  it
       sometimes behaves very silly.
       See the TODO file for other bugs.


       Mainly Immanuel Halupczok <>.
       Other  contributors  to  the source code: Bernhard R. Link, Mark Weyer,
       Bernhard Seckinger.
       Other contributors of levels: Daniela Lipps, Simon Huggenberger.