NAME
tlp::GlScene -
SYNOPSIS
#include <GlScene.h>
Inherits tlp::GlObservableScene.
Public Member Functions
GlScene (GlLODCalculator *calculator=NULL)
void initGlParameters ()
void draw ()
void centerScene ()
void zoomXY (int step, const int x, const int y)
void zoom (float factor, const Coord &dest)
void zoom (int step)
void translateCamera (const int x, const int y, const int z)
void rotateScene (const int x, const int y, const int z)
bool selectEntities (SelectionFlag type, int x, int y, int h, int w,
GlLayer *layer, std::vector< unsigned long > &selectedEntities)
void outputSVG (unsigned int size, const std::string &filename)
void outputEPS (unsigned int size, const std::string &filename)
unsigned char * getImage ()
void setViewport (Vector< int, 4 > newViewport)
void setViewport (int x, int y, int width, int height)
Vector< int, 4 > getViewport ()
void setBackgroundColor (const Color &color)
Color getBackgroundColor ()
void setViewOrtho (bool viewOrtho)
bool isViewOrtho ()
void setViewLabel (bool viewLabel)
void addLayer (GlLayer *layer)
GlLayer * getLayer (const std::string &name)
std::vector< std::pair< std::string, GlLayer * > > * getLayersList ()
void getXML (std::string &out)
void setWithXML (std::string &in, Graph *graph)
void addGlGraphCompositeInfo (GlLayer *layer, GlGraphComposite
*glGraphComposite)
GlGraphComposite * getGlGraphComposite ()
GlLayer * getGraphLayer ()
GlLayer * getSelectionLayer ()
Camera * getCamera ()
void setCamera (Camera *camera)
Detailed Description
/brief Tulip scene class
Tulip scene class
Constructor & Destructor Documentation
tlp::GlScene::GlScene (GlLODCalculator * calculator = NULL)
Member Function Documentation
void tlp::GlScene::addGlGraphCompositeInfo (GlLayer * layer,
GlGraphComposite * glGraphComposite) [inline]
void tlp::GlScene::addLayer (GlLayer * layer) Add a layer in the scene
void tlp::GlScene::centerScene () Center scene
void tlp::GlScene::draw () Draw the scene
Color tlp::GlScene::getBackgroundColor () [inline] Get the background color
of the scene
Camera* tlp::GlScene::getCamera () [inline]
GlGraphComposite* tlp::GlScene::getGlGraphComposite () [inline]
GlLayer* tlp::GlScene::getGraphLayer () [inline]
unsigned char* tlp::GlScene::getImage () Return the RGB image of OpenGL
view
GlLayer* tlp::GlScene::getLayer (const std::string & name) Return the layer
with name : name
std::vector<std::pair<std::string, GlLayer*> >* tlp::GlScene::getLayersList
() [inline] Return the layer list
GlLayer* tlp::GlScene::getSelectionLayer () [inline]
Vector<int, 4> tlp::GlScene::getViewport () [inline] Get the viewport of
the scene
void tlp::GlScene::getXML (std::string & out) Get XML description of the
scene and children and store it in out string
void tlp::GlScene::initGlParameters () Init scene’s OpenGL parameters
bool tlp::GlScene::isViewOrtho () [inline] Scene is render in orthogonal
mode ?
void tlp::GlScene::outputEPS (unsigned int size, const std::string &
filename) Output the scene in SVG
void tlp::GlScene::outputSVG (unsigned int size, const std::string &
filename) Output the scene in SVG
void tlp::GlScene::rotateScene (const int x, const int y, const int z)
Rotate camera by (x,y,z)
bool tlp::GlScene::selectEntities (SelectionFlag type, int x, int y, int h,
int w, GlLayer * layer, std::vector< unsigned long > &
selectedEntities) Select entities with selection flag : type
(SelectSimpleEntities,SelectNodes,SelectEdges) Select at position x,y
with heigh : h and width : w Select in GlLayer : layer And store result
in selectedEntities vector
void tlp::GlScene::setBackgroundColor (const Color & color) [inline] Set
the background color of the scene
void tlp::GlScene::setCamera (Camera * camera) [inline]
void tlp::GlScene::setViewLabel (bool viewLabel) [inline] Render the
nodes/edges label
void tlp::GlScene::setViewOrtho (bool viewOrtho) [inline] Set if scene is
render in orthogonal mode
void tlp::GlScene::setViewport (int x, int y, int width, int height)
[inline] Set the viewport of the scene with 4 int
void tlp::GlScene::setViewport (Vector< int, 4 > newViewport) [inline] Set
the viewport of the scene with a vector
void tlp::GlScene::setWithXML (std::string & in, Graph * graph) Set scene’s
data and children with a XML
void tlp::GlScene::translateCamera (const int x, const int y, const int z)
Translate camera by (x,y,z)
void tlp::GlScene::zoom (int step) Zoom
void tlp::GlScene::zoom (float factor, const Coord & dest) Zoom
void tlp::GlScene::zoomXY (int step, const int x, const int y) Zoom to x,y
Author
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