NAME
tlp::GlRectTextured -
SYNOPSIS
#include <GlRectTextured.h>
Inherits tlp::GlSimpleEntity.
Public Member Functions
GlRectTextured ()
GlRectTextured (float top, float bottom, float left, float right, const
std::string &textureName, bool inPercent=false)
GlRectTextured (float bottom, float left, float height, float width,
const std::string &textureName, bool xInv, bool yInv)
virtual ~GlRectTextured ()
void reloadData ()
virtual BoundingBox getBoundingBox ()
virtual void draw (float lod, Camera *camera)
virtual void translate (const Coord &mouvement)
virtual void setTexture (const std::string &name)
virtual std::string getTexture ()
virtual void getXML (xmlNodePtr rootNode)
virtual void setWithXML (xmlNodePtr rootNode)
Protected Attributes
float top
float bottom
float left
float right
bool inPercent
std::string textureName
bool xInv
bool yInv
Detailed Description
Create a rectangle with a texture
Constructor & Destructor Documentation
tlp::GlRectTextured::GlRectTextured () [inline]
tlp::GlRectTextured::GlRectTextured (float top, float bottom, float left,
float right, const std::string & textureName, bool inPercent = false)
Constructor : with top/bottom/left/right coords, textureName and if
inPercent is true coords are in percent
tlp::GlRectTextured::GlRectTextured (float bottom, float left, float
height, float width, const std::string & textureName, bool xInv, bool
yInv) Constructor : with bottom/left height,width coords, textureName
and if xInv/yInv is true coords viewport - coord
virtual tlp::GlRectTextured::~GlRectTextured () [inline, virtual]
Member Function Documentation
virtual void tlp::GlRectTextured::draw (float lod, Camera * camera)
[virtual] Draw the rectangle
Implements tlp::GlSimpleEntity.
virtual BoundingBox tlp::GlRectTextured::getBoundingBox () [virtual] Return
the bounding box
Reimplemented from tlp::GlSimpleEntity.
virtual std::string tlp::GlRectTextured::getTexture () [virtual] Get
texture of the GlRectTextured
virtual void tlp::GlRectTextured::getXML (xmlNodePtr rootNode) [virtual]
Function to export data in XML
Implements tlp::GlSimpleEntity.
void tlp::GlRectTextured::reloadData () Reload data of the rectangle
virtual void tlp::GlRectTextured::setTexture (const std::string & name)
[virtual] Set texture of the GlRectTextured
virtual void tlp::GlRectTextured::setWithXML (xmlNodePtr rootNode)
[virtual] Function to set data with XML
Implements tlp::GlSimpleEntity.
virtual void tlp::GlRectTextured::translate (const Coord & mouvement)
[virtual] Translate entity
Reimplemented from tlp::GlSimpleEntity.
Member Data Documentation
float tlp::GlRectTextured::bottom [protected]
bool tlp::GlRectTextured::inPercent [protected]
float tlp::GlRectTextured::left [protected]
float tlp::GlRectTextured::right [protected]
std::string tlp::GlRectTextured::textureName [protected]
float tlp::GlRectTextured::top [protected]
bool tlp::GlRectTextured::xInv [protected]
bool tlp::GlRectTextured::yInv [protected]
Author
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source code.