NAME
tlp::GlQuad -
General class to render quads as augmented displays.
SYNOPSIS
#include <GlQuad.h>
Inherits tlp::GlSimpleEntity.
Public Member Functions
GlQuad ()
GlQuad (Coord positions[N_QUAD_POINTS], const Color &color)
GlQuad (Coord positions[N_QUAD_POINTS], Color colors[N_QUAD_POINTS])
virtual ~GlQuad ()
virtual void draw (float lod, Camera *camera)
void setPosition (int idPosition, const Coord &position)
void setColor (int idColor, const Color &color)
void setColor (const Color &color)
Coord * getPosition (int idPosition) const
Color * getColor (int idColor) const
void setTextureName (const std::string &name)
std::string getTextureName () const
virtual void translate (const Coord &mouvement)
virtual void getXML (xmlNodePtr rootNode)
virtual void setWithXML (xmlNodePtr rootNode)
Protected Member Functions
void setPosition (const Coord &position)
Protected Attributes
Coord * positions [N_QUAD_POINTS]
Color * colors [N_QUAD_POINTS]
std::string textureName
Detailed Description
General class to render quads as augmented displays.
This class is a generic class to render quads as augmented displays. It
doens’t uses the basic parameters of the GlAugmentedDisplay(position
and color) but it’s own set of positions and colors.
Constructor & Destructor Documentation
tlp::GlQuad::GlQuad () Constructor
tlp::GlQuad::GlQuad (Coord positions[N_QUAD_POINTS], const Color & color)
Constructor
Parameters:
positions Array indicating the position of the points. The first
point is the top-left one. The next points are winding in clockwise
order.
color A single color indicating the color for every point of the
Quad.
tlp::GlQuad::GlQuad (Coord positions[N_QUAD_POINTS], Color
colors[N_QUAD_POINTS]) Constructor
Parameters:
positions Array indicating the position of the points. The first
point is the top-left one. The next points are winding in clockwise
order.
colors Array indicating the color of the points. The order is the
same as for the positions.
virtual tlp::GlQuad::~GlQuad () [virtual] Destructor
Member Function Documentation
virtual void tlp::GlQuad::draw (float lod, Camera * camera) [virtual]
Virtual function used to draw the quad.
Implements tlp::GlSimpleEntity.
Color* tlp::GlQuad::getColor (int idColor) const Accessor in reading to the
color.
Parameters:
idColor Indicates which point we want to get the color.
Coord* tlp::GlQuad::getPosition (int idPosition) const Accessor in reading
to the position.
Parameters:
idPosition Indicates which point we want to get the position.
std::string tlp::GlQuad::getTextureName () const Accessor in reading to the
texture.
virtual void tlp::GlQuad::getXML (xmlNodePtr rootNode) [virtual] Function
to export data in XML
Implements tlp::GlSimpleEntity.
void tlp::GlQuad::setColor (const Color & color) Accessor in writing to the
basic color of GlAugmentedDisplay
Attention:
As you can see, this function is forbidden to the user to avoid him
setting an unused parameter.
void tlp::GlQuad::setColor (int idColor, const Color & color) Accessor in
writing to the color.
Parameters:
idColor Indicates which point we want to colorize.
void tlp::GlQuad::setPosition (int idPosition, const Coord & position)
Accessor in writing to the position.
Parameters:
idPosition Indicates which point we want to move.
void tlp::GlQuad::setPosition (const Coord & position) [protected] Accessor
in writing to the basic position of GlAugmentedDisplay
Attention:
As you can see, this function is forbidden to the user to avoid him
setting an unused parameter.
void tlp::GlQuad::setTextureName (const std::string & name) Accessor in
reading to the texture.
virtual void tlp::GlQuad::setWithXML (xmlNodePtr rootNode) [virtual]
Function to set data with XML
Implements tlp::GlSimpleEntity.
virtual void tlp::GlQuad::translate (const Coord & mouvement) [virtual]
Translate entity
Reimplemented from tlp::GlSimpleEntity.
Member Data Documentation
Color* tlp::GlQuad::colors[N_QUAD_POINTS] [protected] The colors of the
points of the Quad
Coord* tlp::GlQuad::positions[N_QUAD_POINTS] [protected] The position of
the points of the Quad
std::string tlp::GlQuad::textureName [protected]
Author
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