NAME
tlp::GlPolyQuad -
General class used to render a connected group of quadrilaterals
(textured or not) that shares edges as GlEntity.
SYNOPSIS
#include <GlPolyQuad.h>
Inherits tlp::GlSimpleEntity.
Public Member Functions
GlPolyQuad (const string &textureName=’’, const bool outlined=false,
const int outlineWidth=1, const Color &outlineColor=Color(0, 0, 0))
GlPolyQuad (const vector< Coord > &polyQuadEdges, const vector< Color >
&polyQuadEdgesColor, const string &textureName=’’, const bool
outlined=false, const int outlineWidth=1, const Color
&outlineColor=Color(0, 0, 0))
GlPolyQuad (const vector< Coord > &polyQuadEdges, const Color
&polyQuadColor, const string &textureName=’’, const bool
outlined=false, const int outlineWidth=1, const Color
&outlineColor=Color(0, 0, 0))
void addQuadEdge (const Coord &edgeStart, const Coord &edgeEnd, const
Color &edgeColor)
void draw (float lod, Camera *camera)
void setColor (const Color &color)
void setOutlineColor (const Color &color)
void setOutlined (const bool outline)
void setOutlineWidth (const int width)
void translate (const Coord &move)
void getXML (xmlNodePtr rootNode)
void setWithXML (xmlNodePtr rootNode)
Detailed Description
General class used to render a connected group of quadrilaterals
(textured or not) that shares edges as GlEntity.
This generic class is used to render a connected group of
quadrilaterals (textured or not) that shares edges as GlEntity
Constructor & Destructor Documentation
tlp::GlPolyQuad::GlPolyQuad (const string & textureName = ’’, const bool
outlined = false, const int outlineWidth = 1, const Color &
outlineColor = Color(0, 0, 0)) Default Constructor for initializing an
empty polyquad Use the addQuadEdge method to set the quads edges
Parameters:
textureName The absolute path of the texture image file to use
tlp::GlPolyQuad::GlPolyQuad (const vector< Coord > & polyQuadEdges, const
vector< Color > & polyQuadEdgesColor, const string & textureName = ’’,
const bool outlined = false, const int outlineWidth = 1, const Color &
outlineColor = Color(0, 0, 0)) Constructor for building a polyquad with
spefific colors for each edges
Pay attention to the order of the edges point in the polyQuadEdges
vector. Indeed, to draw the following polyquad
v2 v0+--------+--------+ v4 | | | | | | | | | v1+--------+--------+ v5
v3
The content of the polyQuadEdges vector should be {v0, v1, v2, v3, v4,
v5} or {v1, v0, v3, v2, v5, v4}
Parameters:
polyQuadEdges A vector containing the coordinates of the quad
edges, its size must be a multiple of 2 because an edge is defined
by 2 points
polyQuadEdgesColor A vector containing the edges’s colors, its size
must be equal to the number of edges defined by the polyQuadEdges
vector
textureName The absolute path of the texture image file to use
tlp::GlPolyQuad::GlPolyQuad (const vector< Coord > & polyQuadEdges, const
Color & polyQuadColor, const string & textureName = ’’, const bool
outlined = false, const int outlineWidth = 1, const Color &
outlineColor = Color(0, 0, 0)) Constructor for building a polyquad with
a single color
Parameters:
polyQuadEdges A vector containing the coordinates of the quad
edges, its size must be a multiple of 2 because an edge is defined
by 2 points
polyQuadColor The polyquad color
textureName The absolute path of the texture image file to use
Member Function Documentation
void tlp::GlPolyQuad::addQuadEdge (const Coord & edgeStart, const Coord &
edgeEnd, const Color & edgeColor) Method to add a polyquad edge
Parameters:
edgeStart The first end of the edge
edgeEnd The other end of the edge
edgeColor The edge’s color
void tlp::GlPolyQuad::draw (float lod, Camera * camera) [virtual] Virtual
function used to draw the polyquad.
Implements tlp::GlSimpleEntity.
void tlp::GlPolyQuad::getXML (xmlNodePtr rootNode) [virtual] Function to
export data in XML
Implements tlp::GlSimpleEntity.
void tlp::GlPolyQuad::setColor (const Color & color) Method to set the
polyquad color (all edges share the same color)
void tlp::GlPolyQuad::setOutlineColor (const Color & color) [inline] Method
to set the polyquad outline color
void tlp::GlPolyQuad::setOutlined (const bool outline) [inline] Method to
toggle polyquad outline
void tlp::GlPolyQuad::setOutlineWidth (const int width) [inline] Method to
set the polyquad outline width
void tlp::GlPolyQuad::setWithXML (xmlNodePtr rootNode) [virtual] Function
to set data with XML
Implements tlp::GlSimpleEntity.
void tlp::GlPolyQuad::translate (const Coord & move) [virtual] Method to
translate entity
Reimplemented from tlp::GlSimpleEntity.
Author
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