NAME
tlp::GlLayer -
SYNOPSIS
#include <GlLayer.h>
Public Member Functions
GlLayer (const std::string &name)
void setScene (GlScene *scene)
GlScene * getScene ()
std::string getName ()
void setCamera (Camera *camera)
void setCamera (const Camera &camera)
void set2DMode ()
Camera * getCamera ()
void setVisible (bool visible)
bool isVisible ()
void addGlEntity (GlSimpleEntity *entity, const std::string &name)
void deleteGlEntity (const std::string &key)
void deleteGlEntity (GlSimpleEntity *entity)
GlSimpleEntity * findGlEntity (const std::string &key)
std::map< std::string, GlSimpleEntity * > * getDisplays ()
void acceptVisitor (GlSceneVisitor *visitor)
GlComposite * getComposite ()
void clear ()
void getXML (xmlNodePtr rootNode)
void setWithXML (xmlNodePtr rootNode)
Detailed Description
Layer class
Constructor & Destructor Documentation
tlp::GlLayer::GlLayer (const std::string & name) Layer constructor :
construct a layer with his name
Member Function Documentation
void tlp::GlLayer::acceptVisitor (GlSceneVisitor * visitor) function used
by visitors to visit this layer
void tlp::GlLayer::addGlEntity (GlSimpleEntity * entity, const std::string
& name) Add an entity to GlComposite of the layer
void tlp::GlLayer::clear () [inline] Remove all entities of the layer
void tlp::GlLayer::deleteGlEntity (GlSimpleEntity * entity) Delete entity
void tlp::GlLayer::deleteGlEntity (const std::string & key) Delete entity
with name : key
GlSimpleEntity* tlp::GlLayer::findGlEntity (const std::string & key) Return
entity with name : key
Camera* tlp::GlLayer::getCamera () [inline] Return the layer’s camera
GlComposite* tlp::GlLayer::getComposite () [inline] Return the GlComposite
used by the layer
std::map<std::string, GlSimpleEntity*>* tlp::GlLayer::getDisplays () Return
the map of layer’s entities
std::string tlp::GlLayer::getName () [inline] Return the layer’s name
GlScene* tlp::GlLayer::getScene () [inline] Return the scene where the
layer is
void tlp::GlLayer::getXML (xmlNodePtr rootNode) Return the layer’s data in
XML
bool tlp::GlLayer::isVisible () [inline] Return if the layer is visible
void tlp::GlLayer::set2DMode () [inline] Replace the layer’s camera with a
new 2D one
void tlp::GlLayer::setCamera (const Camera & camera) [inline] Set the
layer’s camera
void tlp::GlLayer::setCamera (Camera * camera) [inline] Set the layer’s
camera with a pointer to a camera
void tlp::GlLayer::setScene (GlScene * scene) [inline] Set the scene where
the layer is
void tlp::GlLayer::setVisible (bool visible) [inline] Set if the layer is
visible
void tlp::GlLayer::setWithXML (xmlNodePtr rootNode) Set the layer’s data
with XML
Author
Generated automatically by Doxygen for Tulip Open GL Library from the
source code.