NAME
Shader Classes -
Classes
class SoVertexAttribute
A generic node for providing GL vertex attributes of various types.
class SoVertexAttributeBinding
The SoVertexAttributeBinding class is a node for setting up how
vertex attributes are mapped to shapes.
class SoShaderObject
class SoShaderProgram
The SoShaderProgram class is used to specify a set of
vertex/geometry/fragment objects.
Detailed Description
Coin-2.5 added support for Shaders. Shaders replace the fixed function
vertex and fragment processing in OpenGL by letting the user define the
processing that takes place at key points in the OpenGL pipeline.
Vertex shaders handle the operations that occur on each vertex, while
fragment shaders handle the operations that occur on each pixel. The
SoShaderProgram node in Coin provides a convenient way of specifying
the code for vertex and fragment shaders.
Coin-3.0 expanded upon the shader support by adding support for OpenGL
Vertex Attributes. When using shaders, programmers are no longer
limited to the set of attributes that OpenGL defines (glColor,
glNormal, glTexCoord etc.) You can now define your own per-vertex data
and pass them to the shaders using the SoVertexAttribute node.
Author
Generated automatically by Doxygen for Coin from the source code.