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NAME

       Shader Classes -

   Classes
       class SoVertexAttribute
           A generic node for providing GL vertex attributes of various types.
       class SoVertexAttributeBinding
           The SoVertexAttributeBinding class is a node for setting up how
           vertex attributes are mapped to shapes.
       class SoShaderObject
       class SoShaderProgram
           The SoShaderProgram class is used to specify a set of
           vertex/geometry/fragment objects.

Detailed Description

       Coin-2.5 added support for Shaders. Shaders replace the fixed function
       vertex and fragment processing in OpenGL by letting the user define the
       processing that takes place at key points in the OpenGL pipeline.
       Vertex shaders handle the operations that occur on each vertex, while
       fragment shaders handle the operations that occur on each pixel. The
       SoShaderProgram node in Coin provides a convenient way of specifying
       the code for vertex and fragment shaders.

       Coin-3.0 expanded upon the shader support by adding support for OpenGL
       Vertex Attributes. When using shaders, programmers are no longer
       limited to the set of attributes that OpenGL defines (glColor,
       glNormal, glTexCoord etc.) You can now define your own per-vertex data
       and pass them to the shaders using the SoVertexAttribute node.

Author

       Generated automatically by Doxygen for Coin from the source code.