NAME
sc::Shape -
A Shape is a Volume represents an 3D solid.
SYNOPSIS
#include <shape.h>
Inherits sc::Volume.
Inherited by sc::ConnollyShape, sc::SphereShape,
sc::Uncapped5SphereExclusionShape, sc::UncappedTorusHoleShape, and
sc::UnionShape.
Public Member Functions
Shape (const Ref< KeyVal > &keyval)
virtual double distance_to_surface (const SCVector3 &r, SCVector3
*grad=0) const =0
virtual int is_outside (const SCVector3 &r) const
void compute ()
Recompute at least the results that have compute true and are not
already computed.
void interpolate (const SCVector3 &p1, const SCVector3 &p2, double val,
SCVector3 &result)
int value_implemented () const
Information about the availability of values, gradients, and
hessians.
Detailed Description
A Shape is a Volume represents an 3D solid.
The value of the Shape at each point in space is the distance to the
surface. The distance is negative if the point is inside the solid. For
Shape specializations that cannot compute the distance to the surface,
the value will be 1.0 outside and -1.0 inside the solid.
Member Function Documentation
void sc::Shape::compute () [virtual]
Recompute at least the results that have compute true and are not
already computed. This should only be called by Result’s members.
Implements sc::Volume.
int sc::Shape::value_implemented () const [virtual]
Information about the availability of values, gradients, and hessians.
Reimplemented from sc::Function.
Author
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