NAME
sc::BcastState -
This creates and forwards/retrieves data from either a BcastStateRecv
or a BcastStateSend depending on the value of the argument to
constructor.
SYNOPSIS
#include <mstate.h>
Public Member Functions
BcastState (const Ref< MessageGrp > &, int source=0)
Create a BcastState object. The default source is node 0.
void bcast (int &)
Broadcast data to all nodes.
void bcast (double &)
void bcast (int *&, int)
void bcast (double *&, int)
template<class T > void bcast (Ref< T > &a)
void flush ()
Force data to be written.
void forget_references ()
Call the StateOut or StateIn forget_references member.
void set_buffer_size (int)
Controls the amount of data that is buffered before it is sent.
Detailed Description
This creates and forwards/retrieves data from either a BcastStateRecv
or a BcastStateSend depending on the value of the argument to
constructor.
Member Function Documentation
void sc::BcastState::bcast (int &)
Broadcast data to all nodes. After these are called for a group of data
the flush member must be called to force the source node to actually
write the data.
void sc::BcastState::flush ()
Force data to be written. Data is not otherwise written until the
buffer is full.
void sc::BcastState::forget_references ()
Call the StateOut or StateIn forget_references member.
Author
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