NAME
s3d_rotate - rotate object
SYNOPSIS
#include <s3d.h>
int s3d_rotate(int object, float x, float y, float z);
DESCRIPTION
Rotate an object around the x, y and z-axis respectively. x,y,z may
have values between [0,360] degrees.
You will usually only rotate around one axis, leaving the unused fields
on 0, I guess. If you want to rotate around more than one axis, please
note: The order of the rotation applies is y-axis, x-axis, and then
z-axis. You can think of it as the earth position coordinates: x is the
longitude, y is the latitude, and z is the rotation at this point of
the earth around your bodies axis. (I wonder if that makes it any
clearer ;)
Warning
Rotate is absolute, not relative!
s3d_rotate(object, 90, 0, 0);
s3d_rotate(object, 180, 0, 0);
// object will be rotated 180 degrees around the x-axis, not 270 degress!
AUTHOR
Simon Wunderlich
Author of s3d