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NAME

       s3d_pep_polygon_tex_coord - add texture coordinates to polygon

SYNOPSIS

       #include <s3d.h>

       int s3d_pep_polygon_tex_coord(int object, float x1, float y1, float x2,
                                     float y2, float x3, float y3);

DESCRIPTION

       Pimp the last polygon pushed with some textures coordinates, x and y
       values for each vertex point respectively. Those values may be between
       0 and 1 and are vertex points on the texture defined in the material of
       the polygon. If you have more polygons which should get a texture, use
       s3d_pep_polygon_tex_coords()

AUTHOR

       Simon Wunderlich
           Author of s3d