NAME
s3d_load_texture - load texture from memory
SYNOPSIS
#include <s3d.h>
int s3d_load_texture(int object, uint32_t tex, uint16_t xpos,
uint16_t ypos, uint16_t w, uint16_t h,
const uint8_t *data);
DESCRIPTION
This will load an 32bit rgba image supplied in data at position
xpos,ypos of the texture tex. The image has the width w and height h.
This can be used to update only parts of the texture. It´s no problem
to supply big textures, as the image will be sent to server in
fragments. Of course, you will have created the texture with
s3d_push_texture, have an material assigned to the texture with
s3d_pep_material_texture() and have your polygons set sane polygon
texture coords using s3d_pep_polygon_tex_coord().
AUTHOR
Simon Wunderlich
Author of s3d