s3d_load_materials_a - add materials with alpha to polygons
#include <s3d.h> int s3d_load_materials_a(int object, const float *mbuf, uint32_t start, uint16_t n);
Loads n materials starting from index position start into the material stack. See s3d_push_materials_a for more information about the values in mbuf.
Simon Wunderlich Author of s3d