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NAME

       Scene Graph Profiling -

   Classes
       class SbProfilingData
           Data structure for gathering scene graph traversal profiling
           information.
       class SoProfiler
           Main static class for initializing the scene graph profiling
           subsystem.
       class SoProfilerElement
           The SoProfilerElement element class is for registering statistics
           during scene graph traversals.
       class SoProfilerStats
           The SoProfilerStats class is a node for exposing profiling results
           gathered by SoProfilerElement.
       class SoProfilingReportGenerator
           Convenience report generator functionality.

   Variables
       EnvironmentVariable COIN_PROFILER
       EnvironmentVariable COIN_PROFILER_OVERLAY

Detailed Description

       Coin includes some scene graph profiling functionality. This
       functionality is intended for use during application development for
       identifying performance bottlenecks in Coin-based applications with
       regards to how Coin is being used and with regards to problems with how
       Coin is implemented.

       The profiling code can be enabled in existing Coin applications without
       the need of adding any code by enabling it through the use of some
       environment variables. For particular profiling needs, the default
       behaviour you can trigger through environment variables might not work
       that well (you might have a specialized render pipeline that causes the
       output to be garbled) or focus on the information you need (the full
       application might perhaps add noise to the system that Coin won’t
       separate out). In such cases, programmatic access to the profiling
       subsystem will be necessary to get the better results.

       Since:
           Coin 3.0

   Enabling profiling in Coin
       To enable profiling in Coin, use the environment variable
       COIN_PROFILER. When profiling is enabled, Coin will gather profiling
       data during every scene graph traversal by any action.

   Enabling the default profiling display
       To get some profiling data shown on the screen, you also need to use
       the COIN_PROFILER_OVERLAY environment variable.

       This will give you the default profiling graphics, which shows a top-
       list of node timings categorized by node types, a scrolling graph of
       action traversal timings, and a scene graph navigator for closer scene
       graph inspection.

   Read the profiling data
       The SoProfilerStats node can be used to fetch the profiling data in the
       scene graph. If it is positioned anywhere in the scene graph, the
       fields of the node will be updated every time SoGLRenderAction is
       applied to the scene graph, with profiling data gathered from every
       traversal through the scene graph since the last SoGLRenderAction, up
       to the point where SoProfilerStats is located. Depending of how you
       wish to use the data, either attach sensors to the fields, or connect
       the the fields on other coin nodes to the fields on SoProfilerStats.

Variable Documentation

   EnvironmentVariable COIN_PROFILER This variable should be a set of profiler
       settings keywords, separated by:characters.
       The keywords are:

       · on

       · off

       · syncgl

       The on keyword just enables the profiling element so profiling data is
       recorded.

       The off keyword just disables the profiling subsystem. There is really
       no need for specifying this as it is off by default, but can for
       instance be used to override settings already in the environment at
       launch-time.

       The syncgl keyword will make GL rendering flush the GL pipeline between
       each node, so that the profiling data will better reflect which nodes
       actually cause work for Open GL. Note however that the GL rendering
       performance drops like a rock when enabling this. The syncgl keyword
       implies the on keyword.

       Old Usage: When this was first implemented, just setting this
       environment variable to ’1’ or any positive integer value turned on the
       live scene graph profiling feature in Coin. This usage is still
       supported, but as the number of options grew, it was obvious that we
       needed a new scheme rather than one variable for each feature. The
       positive integer approach can not be combined with using keywords, and
       setting the value to ’1’ is the same thing as setting it to ’on’.

   EnvironmentVariable COIN_PROFILER_OVERLAY This variable enables some
       default profiler statistics output techniques. It should be a set of
       profiler overlay settings keywords, separated by:characters.
       · autoredraw=<float>

       · stdout

       · stderr

       · clear

       · header

       · lines=<int>

       · action=<actionclass>

       · category=<nodes|types|names>

       The autoredraw=<float> option sets up the GL display to automatically
       redraw the display after a delay of <float> seconds. Example:
       redraw=0.2 gives you somewhere below 5 redraws a second, depending on
       how fast each frame is drawn.

       The stdout keyword causes the profiling data to be sent to stdout
       instead of being overlayed on the GL view.

       The stderr keyword causes the profiling data to be sent to stderr
       instead of being overlayed on the GL view.

       The clear keyword works with stdout and stderr, and makes Coin attempt
       to clear the console between each time it dumps profiling data. It just
       uses the ANSI console escape sequence for clearing, which may not work
       on all types of terminals.

       The header keyword makes the profiling output be preceded by a header
       line that explains what each column means. It only works with stdout
       and stderr.

       The lines=<int> option lets you select the number of lines to output.
       The default is 20. This option only works with stdout and stderr.

       The action=<actionclass> option lets you select which action is to be
       profiled. The default is of course the SoGLRenderAction. This only
       works with stdout and stderr.

       The category=<keyword> option lets you specify which view you should
       have on the profiling data. A nodes view will give you one entry in the
       list for each node. A types view will summarize over each type and
       present one entry per node type. A names view will group nodes that
       belong under the same named node together and presents that summary as
       one entry.

       Old Usage: Setting this environment variable to ’1’ (or any positive
       integer) turns on the live scene graph (primarily) profiling overlay
       feature in Coin, the way it was in the beginning of implementing this
       functionality. This still works but just gives you one default view. It
       can not be combined with using keywords.

Author

       Generated automatically by Doxygen for Coin from the source code.