NAME
persist.h -
Persistence library classes.
SYNOPSIS
#include <cc++/config.h>
#include <cc++/exception.h>
#include <cc++/missing.h>
#include <cc++/string.h>
#include <zlib.h>
#include <iostream>
#include <string>
#include <vector>
#include <deque>
#include <map>
Classes
class ost::PersistException
class ost::TypeManager
This class manages the types for generation of the persistent
objects.
class ost::TypeManager::Registration
This manages a registration to the typemanager - attempting to
remove problems with the optimisers.
class ost::BaseObject
BaseObject.
class ost::Engine
Engine.
Namespaces
namespace ost
Defines
#define NS_PREFIX ost::
#define DECLARE_PERSISTENCE(ClassType)
#define IMPLEMENT_PERSISTENCE(ClassType, FullyQualifiedName)
#define CCXX_ENGINEWRITE_REF(valref) writeBinary((const
uint8*)&valref,sizeof(valref))
#define CCXX_ENGINEREAD_REF(valref)
readBinary((uint8*)&valref,sizeof(valref))
Typedefs
typedef class BaseObject *(* ost::NewBaseObjectFunction )(void)
Detailed Description
Persistence library classes.
Define Documentation
#define CCXX_ENGINEREAD_REF(valref)
readBinary((uint8*)&valref,sizeof(valref))
Referenced by ost::Engine::read().
#define CCXX_ENGINEWRITE_REF(valref) writeBinary((const
uint8*)&valref,sizeof(valref))
Referenced by ost::Engine::write().
#define DECLARE_PERSISTENCE(ClassType) Value:
public: friend NS_PREFIX Engine& operator>>( NS_PREFIX Engine& ar, ClassType *&ob); friend NS_PREFIX Engine& operator<<( NS_PREFIX Engine& ar, ClassType const &ob); friend NS_PREFIX BaseObject *createNew##ClassType(); virtual const char* getPersistenceID() const; static NS_PREFIX TypeManager::Registration registrationFor##ClassType;
#define IMPLEMENT_PERSISTENCE(ClassType, FullyQualifiedName) Value:
NS_PREFIX BaseObject *createNew##ClassType() { return new ClassType; } const char* ClassType::getPersistenceID() const {return FullyQualifiedName;} NS_PREFIX Engine& operator>>(NS_PREFIX Engine& ar, ClassType &ob) { ar >> (NS_PREFIX BaseObject &) ob; return ar; } NS_PREFIX Engine& operator>>(NS_PREFIX Engine& ar, ClassType *&ob) { ar >> (NS_PREFIX BaseObject *&) ob; return ar; } NS_PREFIX Engine& operator<<(NS_PREFIX Engine& ar, ClassType const &ob) { ar << (NS_PREFIX BaseObject const *)&ob; return ar; } NS_PREFIX TypeManager::Registration ClassType::registrationFor##ClassType(FullyQualifiedName, createNew##ClassType);
#define NS_PREFIX ost::
Author
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