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NAME

       ost::UnixSession -

       The Unix domain session is used to primarily to represent a client
       connection that can be managed on a seperate thread.

SYNOPSIS

       #include <unix.h>

       Inherits ost::Thread, and ost::UnixStream.

   Public Member Functions
       UnixSession (const char *pathname, int size=512, int pri=0, int
           stack=0)
           Create a Unix domain socket that will be connected to a local
           server server and that will execute under its own thread.
       UnixSession (UnixSocket &server, int size=512, int pri=0, int stack=0)
           Create a Unix domain socket from a bound Unix domain server by
           accepting a pending connection from that server and execute a
           thread for the accepted connection.
       virtual ~UnixSession ()
           Virtual destructor.

   Protected Member Functions
       int waitConnection (timeout_t timeout=~((timeout_t) 0))
           Normally called during the thread Initial() method by default, this
           will wait for the socket connection to complete when connecting to
           a remote socket.
       void initial (void)
           The initial method is used to esablish a connection when delayed
           completion is used.

Detailed Description

       The Unix domain session is used to primarily to represent a client
       connection that can be managed on a seperate thread.

       The Unix domain session also supports a non-blocking connection scheme
       which prevents blocking during the constructor and moving the process
       of completing a connection into the thread that executes for the
       session.

       Author:
           Alex Pavloff <alex@pavloff.net> Threaded streamable unix domain
           socket with non-blocking constructor.

Constructor & Destructor Documentation

   ost::UnixSession::UnixSession (const char * pathname, int size = 512, int
       pri = 0, int stack = 0)
       Create a Unix domain socket that will be connected to a local server
       server and that will execute under it’s own thread. Parameters:
           pathname path to socket
           size of streaming buffer.
           pri execution priority relative to parent.
           stack allocation needed on some platforms.

   ost::UnixSession::UnixSession (UnixSocket & server, int size = 512, int pri
       = 0, int stack = 0)
       Create a Unix domain socket from a bound Unix domain server by
       accepting a pending connection from that server and execute a thread
       for the accepted connection. Parameters:
           server unix domain socket to accept a connection from.
           size of streaming buffer.
           pri execution priority relative to parent.
           stack allocation needed on some platforms.

   virtual ost::UnixSession::~UnixSession () [virtual]
       Virtual destructor.

Member Function Documentation

   void ost::UnixSession::initial (void) [protected, virtual]
       The initial method is used to esablish a connection when delayed
       completion is used. This assures the constructor terminates without
       having to wait for a connection request to complete.

       Reimplemented from ost::Thread.

   int ost::UnixSession::waitConnection (timeout_t timeout = ~((timeout_t) 0))
       [protected]
       Normally called during the thread Initial() method by default, this
       will wait for the socket connection to complete when connecting to a
       remote socket. One might wish to use setCompletion() to change the
       socket back to blocking I/O calls after the connection completes. To
       implement the session one must create a derived class which implements
       Run().

       Returns:
           0 if successful, -1 if timed out.

       Parameters:
           timeout to wait for completion in milliseconds.

Author

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