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       gl_getpalettecolor, gl_getpalettecolors, gl_getpalette - read the color


       #include <vgagl.h>

       void gl_getpalettecolor(int c, int *r, int *g, int *b);
       void gl_getpalettecolors(int s, int n, void *dp);
       void gl_getpalette(void *dp);


       gl_getpalettecolor gets red, green and blue values (in the  range  0  -
       63) of color c from the color-lookup-table, and stores them as integers
       in the memory locations pointed to by r, g and b.

       gl_getpalettecolors gets RGB values of n colors starting  at  s,  which
       are stored as a table of groups of three bytes each at dp.

       gl_getpalette is equivalent to getpalettecolors(0, 256, dp).

       vga_ext_set(3)  might  change  the  range of the colors returned to 0 -


       svgalib(7),   vgagl(7),   svgalib.conf(5),   threedkit(7),   testgl(1),
       vga_ext_set(3),         gl_setpalette(3),        gl_setpalettecolor(3),


       This manual page was edited  by  Michael  Weller  <eowmob@exp-math.uni->.  The  exact  source of the referenced demo as well as of the
       original documentation is unknown.

       It is very likely that both are at least to some extent are due to Harm
       Hanemaayer <>.

       Occasionally  this  might be wrong. I hereby asked to be excused by the
       original author and will happily accept any additions or corrections to
       this first version of the svgalib manual.