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NAME

       Event Classes -

   Classes
       class SoButtonEvent
           The SoButtonEvent class is the base class for all button events.

       The event classes which results from the user pushing buttons on some
       device (keyboard, mouse or spaceball) all inherit this class. The
       SoButtonEvent class contains methods for setting and getting the state
       of the button(s). "
   class SoEvent
       The SoEvent class is the base class for all Coin events.

       Coin contains its own set of event classes, independent of the
       underlying window system. "
   class SoKeyboardEvent
       The SoKeyboardEvent class contains information about keyboard
       interaction.

       When the user presses any keys on the keyboard, these will be
       translated from a system specific event into a Coin event and sent to
       the scenegraph by using instances of this class. "
   class SoLocation2Event
       The SoLocation2Event class contains information about 2D movement
       events.

       Location2 events are generated by devices capable of 2D, e.g. pointer
       devices -- typically computer mice. Instances of this class contains
       information about the position of the pointer on the render area. "
   class SoMotion3Event
       The SoMotion3Event class contains information about 3D movement events.

       Motion3 events are generated by devices capable of ’3D motion’, for
       instance spaceballs. Instances of this class contains information about
       these devices’ translations and rotations in all 3 dimensions. "
   class SoMouseButtonEvent
       The SoMouseButtonEvent class contains information about mousebutton
       interaction.

       When the user presses any buttons on the mouse, these will be
       translated from a system specific event into a Coin event and sent to
       the scenegraph by using instances of this class. "
   class SoSpaceballButtonEvent
       The SoSpaceballButtonEvent class contains information about spaceball
       button interaction.

       When the user presses any buttons on a spaceball device, these will be
       translated from a system specific event into a Coin event and sent to
       the scenegraph by using instances of this class. "

Detailed Description

       These classes are te event types you can send to a scene graph through
       the SoHandleEventAction. They are a pretty direct mapping from the
       various system event types you will have on all the host architectures.

Author

       Generated automatically by Doxygen for Coin from the source code.