NAME
Event Classes -
Classes
class SoButtonEvent
The SoButtonEvent class is the base class for all button events.
The event classes which results from the user pushing buttons on some
device (keyboard, mouse or spaceball) all inherit this class. The
SoButtonEvent class contains methods for setting and getting the state
of the button(s). "
class SoEvent
The SoEvent class is the base class for all Coin events.
Coin contains its own set of event classes, independent of the
underlying window system. "
class SoKeyboardEvent
The SoKeyboardEvent class contains information about keyboard
interaction.
When the user presses any keys on the keyboard, these will be
translated from a system specific event into a Coin event and sent to
the scenegraph by using instances of this class. "
class SoLocation2Event
The SoLocation2Event class contains information about 2D movement
events.
Location2 events are generated by devices capable of 2D, e.g. pointer
devices -- typically computer mice. Instances of this class contains
information about the position of the pointer on the render area. "
class SoMotion3Event
The SoMotion3Event class contains information about 3D movement events.
Motion3 events are generated by devices capable of ’3D motion’, for
instance spaceballs. Instances of this class contains information about
these devices’ translations and rotations in all 3 dimensions. "
class SoMouseButtonEvent
The SoMouseButtonEvent class contains information about mousebutton
interaction.
When the user presses any buttons on the mouse, these will be
translated from a system specific event into a Coin event and sent to
the scenegraph by using instances of this class. "
class SoSpaceballButtonEvent
The SoSpaceballButtonEvent class contains information about spaceball
button interaction.
When the user presses any buttons on a spaceball device, these will be
translated from a system specific event into a Coin event and sent to
the scenegraph by using instances of this class. "
Detailed Description
These classes are te event types you can send to a scene graph through
the SoHandleEventAction. They are a pretty direct mapping from the
various system event types you will have on all the host architectures.
Author
Generated automatically by Doxygen for Coin from the source code.