NAME
Engine Classes -
Classes
class SoBoolOperation
The SoBoolOperation engine evaluates expressions of boolean logic.
The multivalue fields SoBoolOperation::a and SoBoolOperation::b are
combined according to the operations set in SoBoolOperation::operation,
with the resulting TRUE or FALSE value set on SoBoolOperation::output.
"
class SoCalculator
General purpose calculator for floats and 3D float vectors.
The SoCalculator uses the values from the input fields (which are
either single floating point values or vectors) as variables in the
free-form engine expressions and places the results on the output
fields. "
class SoComposeMatrix
The SoComposeMatrix class is used to compose a matrix from
miscellaneous transformations.
class SoComposeRotation
The SoComposeRotation class is used to compose rotations from angle and
axis.
Simple usage example: "
class SoComposeRotationFromTo
The SoComposeRotationFromTo class is used to compose rotations based on
from and to vectors.
class SoComposeVec2f
The SoComposeVec2f class is used to compose 2D vectors from two floats.
class SoComposeVec3f
The SoComposeVec3f class is used to compose 3D vectors from floats.
class SoComposeVec4f
The SoComposeVec4f class is used to compose 4D vectors from four
floats.
class SoComputeBoundingBox
The SoComputeBoundingBox class is used to calculate a bounding box.
This engine is simply a wrapper around the SoGetBoundingBoxAction, for
a convenient way of having automatic updating of some data in the scene
graph which is dependent on the bounding box of some other part of the
scene. "
class SoConcatenate
The SoConcatenate class is used to concatenate several inputs into one
output.
Takes all the values from the 10 input multivalue fields in turn and
concatenates them into the multivalue output. "
class SoCounter
The SoCounter class is an integer counter engine.
The engine counts from its min value to its max value, adding the value
of step each time trigger is touched. "
class SoDecomposeMatrix
The SoDecomposeMatrix class is used to decompose a matrix into simple
transformations.
class SoDecomposeRotation
The SoDecomposeRotation class is used to decompose a rotation into
angle and axis.
class SoDecomposeVec2f
The SoDecomposeVec2f class is used to decompose 2D vectors into two
floats.
class SoDecomposeVec3f
The SoDecomposeVec3f class is used to decompose 3D vectors into three
floats.
class SoDecomposeVec4f
The SoDecomposeVec4f class is used to decompose 4D vectors into four
floats.
class SoElapsedTime
The SoElapsedTime class is a controllable time source engine.
The additional functionality provided by this engine versus just
connecting to the realTime global field is the ability to control the
speed of the time source plus logic to reset, stop and restart it. "
class SoEngine
SoEngine is the base class for Coin engines.
Engines enables the application programmers to make complex connections
between fields. "
class SoEngineOutput
The SoEngineOutput class is the output slots in SoEngine instances.
SoEngineOutput has methods for convenient handling of the connections
made from SoEngine objects to SoField objects. "
class SoFieldConverter
The SoFieldConverter class is the abstract base class for field
converters.
When fields of different types are attempted connected, the Coin
library tries to find a field converter class which can be inserted
between them, acting as a filter converting values from the master
field to values matching the type of the slave field. "
class SoGate
The SoGate class is used to selectively copy values from input to
output.
This engine will forward values from the SoGate::input field to the
SoGate::output field when the SoGate::enable field is TRUE. "
class SoHeightMapToNormalMap
Engine for computing a normal map from a height map.
class SoInterpolate
The SoInterpolate class is the base class for all interpolator engines.
Interpolators are used to linearly interpolate between two values. "
class SoInterpolateFloat
The SoInterpolateFloat class is used to interpolate two floating point
values.
class SoInterpolateRotation
The SoInterpolateRotation class is used to interpolate between two
rotations.
class SoInterpolateVec2f
The SoInterpolateVec2f class is used to interpolate between pairs of 2D
vectors.
class SoInterpolateVec3f
The SoInterpolateVec3f class is used to interpolate between pairs of 3D
vectors.
class SoInterpolateVec4f
The SoInterpolateVec4f class is used to interpolate between pairs of 4D
vectors.
class SoNodeEngine
SoNodeEngine is the base class for Coin node engines.
Node engines have the same functionality as normal engines, except that
they inherit SoNode, which makes it possible to insert node engines in
the scene graph. "
class SoOnOff
The SoOnOff engine is a simple on/off switch.
class SoOneShot
The SoOneShot class is a timer that runs for a configurable time and
then stops.
class SoEngineOutputData
The SoEngineOutputData class is a container for a prototype set of
outputs.
This class is instantiated once for each class of objects which use
outputs, and which needs to be able to import and export them. "
class SoSelectOne
The SoSelectOne class is used to select one value from a set of values.
The output field will be the index’th value of the input multivalue
field. "
class SoTexture2Convert
Abstract base class for texture filtering engines.
class SoTimeCounter
The SoTimeCounter class is an integer counter engine.
The SoTimeCounter engine is by default connected to the realTime global
field, and does stepwise updates on the SoTimeCounter::output field
according to the field settings. "
class SoTransformVec3f
The SoTransformVec3f class transforms 3D vectors by a matrix.
class SoTriggerAny
The SoTriggerAny class is a fan-in engine for triggers.
When any one of the input triggers are ’pulsed’, any field connected as
a slave to the engine output will be notified. "
class SoEngineList
The SoEngineList class is a container for SoEngine objects.
As this class inherits SoBaseList, referencing and dereferencing will
default be done on the objects at append(), remove(), insert() etc. "
class SoEngineOutputList
The SoEngineOutputList class is a container for SoEngineOutput objects.
Detailed Description
Engines are scene based objects that convert between field values of
various types or performs computations on them. The most versatile
engine is the SoCalculator engine, which you can write your own
mathematical expressions to to get it to do almost anything. The other
engines are more custom-tailored for specific purposes.
Author
Generated automatically by Doxygen for Coin from the source code.