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NAME

       Dragger Classes -

   Classes
       class SoCenterballDragger
           The SoCenterballDragger class is a dragger you can rotate and
           translate.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoDirectionalLightDragger
       The SoDirectionalLightDragger class provides interactive geometry for
       manipulating a directional light source.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoDragPointDragger
       The SoDragPointDragger class provides mechanisms for moving a point in
       3D.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoDragger
       The SoDragger class is the base class for all draggers.

       Draggers is a mechanism used for letting the end-users of your
       application code interact with elements in 3D, by scaling, rotating or
       translating geometry or other instances in the scene (like cameras or
       lightsources). "
   class SoHandleBoxDragger
       The SoHandleBoxDragger class provides support for interactive scaling
       and translation.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoJackDragger
       The SoJackDragger class is a dragger you can translate, rotate and
       scale.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoPointLightDragger
       The SoPointLightDragger class provides interactive geometry for
       manipulating a point light source.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoRotateCylindricalDragger
       The SoRotateCylindricalDragger class is for rotating geometry around a
       single axis.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoRotateDiscDragger
       The SoRotateDiscDragger class is for rotating geometry around a single
       axis.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoRotateSphericalDragger
       The SoRotateSphericalDragger class is for rotating geometry in any
       direction.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoScale1Dragger
       The SoScale1Dragger class provides a mechanism for the end-user to
       scale in one dimension.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoScale2Dragger
       The SoScale2Dragger class provides a mechanism for the end-user to
       scale in two dimensions.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoScale2UniformDragger
       The SoScale2UniformDragger class provides a mechanism for the end-user
       to scale in two dimensions.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoScaleUniformDragger
       The SoScaleUniformDragger class provides a mechanism for the end-user
       to scale in three dimensions.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoSpotLightDragger
       The SoSpotLightDragger class provides interactive geometry for
       manipulating a spotlight.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoTabBoxDragger
       The SoTabBoxDragger wraps a box around geometry you can then translate
       and scale.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoTabPlaneDragger
       The SoTabPlaneDragger class is a dragger you can translate and scale
       within a plane.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoTrackballDragger
       The SoTrackballDragger provides the end-user with rotation and scaling
       interaction possibilities.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoTransformBoxDragger
       The SoTransformBoxDragger provides a box which can be translated,
       scaled and rotated.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoTransformerDragger
       The SoTransformerDragger provides geometry for translation, scaling and
       rotations.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoTranslate1Dragger
       The SoTranslate1Dragger class provides a mechanism for the end-user to
       translate along an axis.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "
   class SoTranslate2Dragger
       The SoTranslate2Dragger class provides a mechanism for the end-user to
       translate in a plane.

       Here’s how the dragger looks with its default geometry in the inactive
       state: "

Detailed Description

       Draggers are interactive components in the scene graph that respond to,
       and are controlled by mouse and keyboard events. They are used in
       manipulators as the user interface for the manipulation action, often
       many draggers combined at the same time.

       See also:
           Manipulator Classes

Author

       Generated automatically by Doxygen for Coin from the source code.