NAME
Detail Classes -
Classes
class SoConeDetail
The SoConeDetail class contains information about the parts of a
SoCone shape.
Instances of this class are used for storing information about hit
points on cone geometry after pick operations, and for storing
information returned to tessellation callbacks. "
class SoCubeDetail
The SoCubeDetail class contains information about the parts of a SoCube
shape.
Instances of this class are used for storing information about hit
points on cone geometry after pick operations, and for storing
information returned to tessellation callbacks. "
class SoCylinderDetail
The SoCylinderDetail class contains information about the parts of a
SoCylinder shape.
Instances of this class are used for storing information about hit
points on cylinder geometry after pick operations, and for storing
information returned to tessellation callbacks. "
class SoDetail
The SoDetail class is the superclass for all classes storing detailed
information about particular shapes.
Detail information about shapes is used in relation to picking actions
in Coin. They typically contain the relevant information about what
particular part of the shape a pick ray intersected with. "
class SoFaceDetail
The SoFaceDetail class is for storing detailed polygon information.
Instances of this class are used among other things for storing
information about polygons after pick operations, and for storing
information returned to tessellation callbacks. "
class SoLineDetail
The SoLineDetail class is for storing detailed 3D line information.
Instances of this class are used among other things for storing
information about lines after pick operations, and for storing
information returned to tessellation callbacks. "
class SoNodeKitDetail
The SoNodeKitDetail class is yet to be documented.
When a pick action is executed and geometry within a nodekit is hit,
the nodekit generates an SoNodeKitDetail object which contains
information about the specific part inside the nodekit hit by the pick
ray. "
class SoPointDetail
The SoPointDetail class is for storing detailed information for a
single 3D point.
Instances of this class are used among other things for storing
information about the vertices of lines and polygons after pick
operations, and for storing information returned to tessellation
callbacks. "
class SoTextDetail
The SoTextDetail stores information about a character in a string.
Instances of this class are used for storing information about hit
points on textual 2D or 3D geometry after pick operations, and for
storing information returned to tessellation callbacks. "
class SoDetailList
The SoDetailList class is a container for pointers to SoDetail objects.
This list class will delete the details when destructed/truncated, or
when a detail in the list is replaced by another detail. The caller is
responsible for allocating the details passed to the list, but should
not deallocate them since this will be handled by the list. "
Detailed Description
Detail classes are objects that deliver additional information wherever
the SoPrimitiveVertex class is used. This goes for ray picking results,
and it also goes for primitive generation by SoShape classes for the
SoCallbackAction class and fallback shape rendering through primitive
generation (a useful debugging trick when debugging for instance
raypicking).
Author
Generated automatically by Doxygen for Coin from the source code.