NAME
YSyncAll - sync Y server execution
SYNTAX
#include <Y2/Y.h>
#include <Y2/Ylib.h>
void YSyncAll(
YConnection *connection,
Boolean block
)
ARGUMENTS
connection
Specifies the connection to the Y server, obtained by a call to
YOpenConnection.
block This value must always be True.
DESCRIPTION
The YSyncAll function blocks client execution untill the Y server has
caught up. It gaurantees that sound play timming will be up to date
with resolution (margin of error) as much as the current buffer
fragment size of the Y server’s current Audio (but never earlier).
The blockage duration of this call can be any time length, and the Y
client application should be prepared for that.
Note that calling this function is an extreme performance load on the Y
client application, in most cases you can get through without calling
this function at all.
EXAMPLE
#include <stdio.h>
#include <Y2/Y.h>
#include <Y2/Ylib.h>
int main(int argc, char *argv[])
{
YConnection *con = YOpenConnection(
"/usr/sbin/starty",
"127.0.0.1:9433"
);
if(con == NULL)
return(1);
printf("Syncing...\n");
YSyncAll(con, True);
printf("Sync done!\n");
YCloseConnection(con, False);
return(0);
}
SEE ALSO
YCalculateCycle(3) YSetCycle(3) YGetServerStats(3)
YChangeAudioModePreset(3) YSetAudioModeValues(3)