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NAME

       SoWriteAction -

       The SoWriteAction class writes a scene graph to file.

       When applied to a scene, this action writes its contents to the stream
       contained within an SoOutput instance. This can be a file, a memory
       buffer or a system filehandle like stdout, for instance.

SYNOPSIS

       #include <Inventor/actions/SoWriteAction.h>

       Inherits SoAction.

   Public Member Functions
       SoWriteAction (void)
       SoWriteAction (SoOutput *out)
       virtual ~SoWriteAction (void)
       SoOutput * getOutput (void) const
       void continueToApply (SoNode *node)
       void continueToApply (SoPath *path)

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual void beginTraversal (SoNode *node)
       virtual SbBool shouldCompactPathLists (void) const

Detailed Description

       The SoWriteAction class writes a scene graph to file.

       When applied to a scene, this action writes its contents to the stream
       contained within an SoOutput instance. This can be a file, a memory
       buffer or a system filehandle like stdout, for instance.

       All information considered part of the scene graph should be written
       out, including not only nodes, but also the nodes’ field values, global
       fields (at least those with connections inside the scene the action is
       applied to), engines in the scene, paths, etc.

       The scene is written in the Open Inventor file format. Files in this
       format can be parsed into their scene graph structures by using the
       SoDB::readAll() method (SoDB also contains a few other import methods
       you can use).

       Here’s a complete, stand-alone usage example which shows how to write a
       scene graph to a memory buffer:

         #include <Inventor/SoDB.h>
         #include <Inventor/actions/SoWriteAction.h>
         #include <Inventor/nodes/SoCone.h>
         #include <Inventor/nodes/SoSeparator.h>

         static char * buffer;
         static size_t buffer_size = 0;

         static void *
         buffer_realloc(void * bufptr, size_t size)
         {
           buffer = (char *)realloc(bufptr, size);
           buffer_size = size;
           return buffer;
         }

         static SbString
         buffer_writeaction(SoNode * root)
         {
           SoOutput out;
           buffer = (char *)malloc(1024);
           buffer_size = 1024;
           out.setBuffer(buffer, buffer_size, buffer_realloc);

           SoWriteAction wa(&out);
           wa.apply(root);

           SbString s(buffer);
           free(buffer);
           return s;
         }

         int
         main(int argc, char ** argv)
         {
           SoDB::init();

           SoSeparator * root = new SoSeparator;
           root->ref();

           root->addChild(new SoCone);

           SbString s = buffer_writeaction(root);
           (void)fprintf(stdout, ’%s0, s.getString());

           root->unref();
           return 0;
         }

       See also:
           SoOutput

Constructor & Destructor Documentation

   SoWriteAction::SoWriteAction (void) Default constructor. Output will be
       written to stdout in ASCII format.
   SoWriteAction::SoWriteAction (SoOutput * out) Constructor. Output will be
       written via the out object.
   SoWriteAction::~SoWriteAction (void) [virtual] Destructor.

Member Function Documentation

   void SoWriteAction::initClass (void) [static] Initializes the run-time type
       system for this class, and sets up the enabled elements and action
       method list.
       Reimplemented from SoAction.

   SoOutput * SoWriteAction::getOutput (void) const Returns a pointer to the
       SoOutput object were using when writing the scene graph.
   void SoWriteAction::continueToApply (SoNode * node) Applies the write
       method to the subgraph starting at node with the current SoOutput
       instance, without resetting any of the internal state of the action
       instance.
       This should normally be for internal use only.

   void SoWriteAction::continueToApply (SoPath * path) Applies the write
       method to path with the current SoOutput instance, without resetting
       any of the internal state of the action instance.
       This should normally be for internal use only.

   void SoWriteAction::beginTraversal (SoNode * node) [protected, virtual]
       This virtual method is called from SoAction::apply(), and is the entry
       point for the actual scenegraph traversal.
       It can be overridden to initialize the action at traversal start, for
       specific initializations in the action subclasses inheriting SoAction.

       Default method just calls traverse(), which any overridden
       implementation of the method must do too (or call
       SoAction::beginTraversal()) to trigger the scenegraph traversal.

       Reimplemented from SoAction.

   SbBool SoWriteAction::shouldCompactPathLists (void) const [protected,
       virtual] This API member is considered internal to the library, as it
       is not likely to be of interest to the application programmer.
       Compact path lists are not implemented in Coin (yet), but if they are,
       SoWriteAction should return FALSE here -- it would only be extra
       overhead for the SoWriteAction to have pathlists compacted before
       traversal.

       Seems like a silly optimization to me, though.. :^/ 20000306 mortene.

Author

       Generated automatically by Doxygen for Coin from the source code.