NAME
SoWriteAction -
The SoWriteAction class writes a scene graph to file.
When applied to a scene, this action writes its contents to the stream
contained within an SoOutput instance. This can be a file, a memory
buffer or a system filehandle like stdout, for instance.
SYNOPSIS
#include <Inventor/actions/SoWriteAction.h>
Inherits SoAction.
Public Member Functions
SoWriteAction (void)
SoWriteAction (SoOutput *out)
virtual ~SoWriteAction (void)
SoOutput * getOutput (void) const
void continueToApply (SoNode *node)
void continueToApply (SoPath *path)
Static Public Member Functions
static void initClass (void)
Protected Member Functions
virtual void beginTraversal (SoNode *node)
virtual SbBool shouldCompactPathLists (void) const
Detailed Description
The SoWriteAction class writes a scene graph to file.
When applied to a scene, this action writes its contents to the stream
contained within an SoOutput instance. This can be a file, a memory
buffer or a system filehandle like stdout, for instance.
All information considered part of the scene graph should be written
out, including not only nodes, but also the nodes’ field values, global
fields (at least those with connections inside the scene the action is
applied to), engines in the scene, paths, etc.
The scene is written in the Open Inventor file format. Files in this
format can be parsed into their scene graph structures by using the
SoDB::readAll() method (SoDB also contains a few other import methods
you can use).
Here’s a complete, stand-alone usage example which shows how to write a
scene graph to a memory buffer:
#include <Inventor/SoDB.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoSeparator.h>
static char * buffer;
static size_t buffer_size = 0;
static void *
buffer_realloc(void * bufptr, size_t size)
{
buffer = (char *)realloc(bufptr, size);
buffer_size = size;
return buffer;
}
static SbString
buffer_writeaction(SoNode * root)
{
SoOutput out;
buffer = (char *)malloc(1024);
buffer_size = 1024;
out.setBuffer(buffer, buffer_size, buffer_realloc);
SoWriteAction wa(&out);
wa.apply(root);
SbString s(buffer);
free(buffer);
return s;
}
int
main(int argc, char ** argv)
{
SoDB::init();
SoSeparator * root = new SoSeparator;
root->ref();
root->addChild(new SoCone);
SbString s = buffer_writeaction(root);
(void)fprintf(stdout, ’%s0, s.getString());
root->unref();
return 0;
}
See also:
SoOutput
Constructor & Destructor Documentation
SoWriteAction::SoWriteAction (void) Default constructor. Output will be
written to stdout in ASCII format.
SoWriteAction::SoWriteAction (SoOutput * out) Constructor. Output will be
written via the out object.
SoWriteAction::~SoWriteAction (void) [virtual] Destructor.
Member Function Documentation
void SoWriteAction::initClass (void) [static] Initializes the run-time type
system for this class, and sets up the enabled elements and action
method list.
Reimplemented from SoAction.
SoOutput * SoWriteAction::getOutput (void) const Returns a pointer to the
SoOutput object we’re using when writing the scene graph.
void SoWriteAction::continueToApply (SoNode * node) Applies the write
method to the subgraph starting at node with the current SoOutput
instance, without resetting any of the internal state of the action
instance.
This should normally be for internal use only.
void SoWriteAction::continueToApply (SoPath * path) Applies the write
method to path with the current SoOutput instance, without resetting
any of the internal state of the action instance.
This should normally be for internal use only.
void SoWriteAction::beginTraversal (SoNode * node) [protected, virtual]
This virtual method is called from SoAction::apply(), and is the entry
point for the actual scenegraph traversal.
It can be overridden to initialize the action at traversal start, for
specific initializations in the action subclasses inheriting SoAction.
Default method just calls traverse(), which any overridden
implementation of the method must do too (or call
SoAction::beginTraversal()) to trigger the scenegraph traversal.
Reimplemented from SoAction.
SbBool SoWriteAction::shouldCompactPathLists (void) const [protected,
virtual] This API member is considered internal to the library, as it
is not likely to be of interest to the application programmer.
Compact path lists are not implemented in Coin (yet), but if they are,
SoWriteAction should return FALSE here -- it would only be extra
overhead for the SoWriteAction to have pathlists compacted before
traversal.
Seems like a silly optimization to me, though.. :^/ 20000306 mortene.
Author
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