NAME
SoVertexAttributeBinding -
The SoVertexAttributeBinding class is a node for setting up how vertex
attributes are mapped to shapes.
SYNOPSIS
#include <Inventor/nodes/SoVertexAttributeBinding.h>
Inherits SoNode.
Public Types
enum Binding { OVERALL = SoVertexAttributeBindingElement::OVERALL,
PER_VERTEX = SoVertexAttributeBindingElement::PER_VERTEX,
PER_VERTEX_INDEXED =
SoVertexAttributeBindingElement::PER_VERTEX_INDEXED, DEFAULT =
PER_VERTEX_INDEXED }
Public Member Functions
SoVertexAttributeBinding (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFEnum value
Protected Member Functions
virtual ~SoVertexAttributeBinding ()
Detailed Description
The SoVertexAttributeBinding class is a node for setting up how vertex
attributes are mapped to shapes.
See also:
SoVertexAttribute
The material binding specified in nodes of this type decides how the
vertex attribute values of SoVertexAttribute nodes are mapped on the
builtin geometry shape nodes.
Here is a simple usage example:
#Inventor V2.1 ascii
ShaderProgram {
shaderObject [
VertexShader {
sourceProgram "vertex.glsl"
}
]
}
Coordinate3 {
point [ 0 0 0, 1 0 0, 1 1 0 ]
}
VertexAttributeBinding { value OVERALL }
VertexAttribute {
typeName "SoMFVec3f"
name "color"
values [ 1.0 0.0 0.0 ]
}
IndexedFaceSet {
coordIndex [ 0, 1, 2, -1 ]
}
.fi
The vertex shader (vertex.glsl):
attribute vec3 color;
void main(void)
{
gl_Position = ftransform();
fragcolor = color;
}
With SoVertexAttributeBinding::value set to PER_VERTEX_INDEXED above,
the attribute indices will be taken from the
SoIndexedFaceSet::coordIndex field when rendering.
If SoVertexAttributeBinding::value is set to PER_VERTEX, attributes
will be fetched in a monotonically increasing manner from the
SoVertexAttribute::value field, starting at index 0.
If SoVertexAttributeBinding::value is set to OVERALL, the first
attribute value from SoVertexAttribute::value will be sent to OpenGL
before rendering.
FILE FORMAT/DEFAULTS:
VertexAttributeBinding {
value PER_VERTEX_INDEXED
}
See also:
SoVertexAttribute Be aware that this class is an extension for
Coin, and it is not available in the original SGI Open Inventor
v2.1 API.
Since:
Coin 3.0
Member Enumeration Documentation
enum SoVertexAttributeBinding::Binding Enumeration of available types of
material binding.
Enumerator:
OVERALL
Apply the same material to the complete shape.
PER_VERTEX
Get a new material from the pool of material values for each
polygon, line or point vertex of the shape.
Attributes are fetched from index 0 and onwards, incrementing the index
into the attribute pool by 1 for each new vertex of the shape node.
PER_VERTEX_INDEXED
Get a new attribute from the pool of attribute values for each
polygon, line or point vertex of the shape.
Attributes are fetched by the index value settings of the shape.
Constructor & Destructor Documentation
SoVertexAttributeBinding::SoVertexAttributeBinding (void) Constructor.
SoVertexAttributeBinding::~SoVertexAttributeBinding () [protected, virtual]
Destructor.
Member Function Documentation
void SoVertexAttributeBinding::initClass (void) [static] Sets up
initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoVertexAttributeBinding::doAction (SoAction * action) [virtual] This
function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoVertexAttributeBinding::GLRender (SoGLRenderAction * action)
[virtual] Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoVertexAttributeBinding::callback (SoCallbackAction * action)
[virtual] Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoVertexAttributeBinding::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoVertexAttributeBinding::getPrimitiveCount (SoGetPrimitiveCountAction
* action) [virtual] Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives
for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count
also overrides this method to change the relevant state variables.
Reimplemented from SoNode.
Member Data Documentation
SoSFEnum SoVertexAttributeBinding::value The attribute binding to use for
subsequent shape nodes in the scene graph. The default binding is
SoVertexAttributeBinding::PER_VERTEX_INDEXED
Author
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