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NAME

       SoVRMLTouchSensor -

       The SoVRMLTouchSensor class tracks to pointer position and sends events
       based on user interaction.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLTouchSensor.h>

       Inherits SoNode.

   Public Member Functions
       SoVRMLTouchSensor (void)
       virtual SbBool affectsState (void) const
       virtual void handleEvent (SoHandleEventAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFBool enabled
       SoSFVec3f hitNormal_changed
       SoSFVec3f hitPoint_changed
       SoSFVec2f hitTexCoord_changed
       SoSFBool isActive
       SoSFBool isOver
       SoSFTime touchTime

   Protected Member Functions
       virtual ~SoVRMLTouchSensor ()
       virtual void notify (SoNotList *list)

Detailed Description

       The SoVRMLTouchSensor class tracks to pointer position and sends events
       based on user interaction.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

         TouchSensor {
           exposedField SFBool  enabled TRUE
           eventOut     SFVec3f hitNormal_changed
           eventOut     SFVec3f hitPoint_changed
           eventOut     SFVec2f hitTexCoord_changed
           eventOut     SFBool  isActive
           eventOut     SFBool  isOver
           eventOut     SFTime  touchTime
         }
         .fi

       A TouchSensor node tracks the location and state of the pointing device and detects when the user points at geometry contained by the TouchSensor node’s parent group. A TouchSensor node can be enabled or disabled by sending it an enabled event with a value of TRUE or FALSE. If the TouchSensor node is disabled, it does not track user input or send events.

       The TouchSensor generates events when the pointing device points toward any geometry nodes that are descendants of the TouchSensor’s parent group. See 4.6.7.5, Activating and manipulating sensors (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.7.5>), for more details on using the pointing device to activate the TouchSensor.

       The isOver eventOut reflects the state of the pointing device with regard to whether it is pointing towards the TouchSensor node’s geometry or not. When the pointing device changes state from a position such that its bearing does not intersect any of the TouchSensor node’s geometry to one in which it does intersect geometry, an isOver TRUE event is generated. When the pointing device moves from a position such that its bearing intersects geometry to one in which it no longer intersects the geometry, or some other geometry is obstructing the TouchSensor node’s geometry, an isOver FALSE event is generated. These events are generated only when the pointing device has moved and changed ‘over’ state. Events are not generated if the geometry itself is animating and moving underneath the pointing device.

       As the user moves the bearing over the TouchSensor node’s geometry, the point of intersection (if any) between the bearing and the geometry is determined. Each movement of the pointing device, while isOver is TRUE, generates hitPoint_changed, hitNormal_changed and hitTexCoord_changed events. hitPoint_changed events contain the 3D point on the surface of the underlying geometry, given in the TouchSensor node’s coordinate system. hitNormal_changed events contain the surface normal vector at the hitPoint. hitTexCoord_changed events contain the texture coordinates of that surface at the hitPoint. The values of hitTexCoord_changed and hitNormal_changed events are computed as appropriate for the associated shape.

       If isOver is TRUE, the user may activate the pointing device to cause the TouchSensor node to generate isActive events (e.g., by pressing the primary mouse button). When the TouchSensor node generates an isActive TRUE event, it grabs all further motion events from the pointing device until it is released and generates an isActive FALSE event (other pointing-device sensors will not generate events during this time). Motion of the pointing device while isActive is TRUE is termed a ’drag.’ If a 2D pointing device is in use, isActive events reflect the state of the primary button associated with the device (i.e., isActive is TRUE when the primary button is pressed and FALSE when it is released). If a 3D pointing device is in use, isActive events will typically reflect whether the pointing device is within (or in contact with) the TouchSensor node’s geometry.

       The eventOut field touchTime is generated when all three of the following conditions are true:

       · The pointing device was pointing towards the geometry when it was initially activated (isActive is TRUE).

       · The pointing device is currently pointing towards the geometry (isOver is TRUE).

       · The pointing device is deactivated (isActive FALSE event is also generated).

       More information about this behaviour is described in 4.6.7.3, Pointing-device sensors (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.7.3>), 4.6.7.4, Drag sensors (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.7.4>), and 4.6.7.5, Activating and manipulating sensors (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.7.5>).

       The rest of this class documentation is not from the VRML97 standards documentation, but was written specifically for the Coin3D API documentation.

       Here is a small example which demonstrates use of the SoVRMLTouchSensor. Click on the SoVRMLSphere to turn the SoVRMLPointLight on:

         #VRML V2.0 utf8

         Group {
            children [
               Transform {
                  children [
                     DEF light PointLight {
                        intensity 1
                        on FALSE
                     }

                     Transform {
                        translation -2 0 -2
                        children [
                           Shape {
                              appearance Appearance {
                                 material Material {
                                    diffuseColor 1 0 1
                                    specularColor 1 1 1
                                    shininess 0.9
                                 }
                              }
                              geometry Sphere { }
                           }
                           DEF touchsensor TouchSensor { }
                        ]
                     }
                  ]
               }
            ]
            ROUTE touchsensor.isActive TO light.set_on
         }

Constructor & Destructor Documentation

   SoVRMLTouchSensor::SoVRMLTouchSensor (void) Constructor.
   SoVRMLTouchSensor::~SoVRMLTouchSensor () [protected, virtual] Destructor.

Member Function Documentation

   void SoVRMLTouchSensor::initClass (void) [static] Sets up initialization
       for data common to all instances of this class, like submitting
       necessary information to the Coin type system.
       Reimplemented from SoNode.

   SbBool SoVRMLTouchSensor::affectsState (void) const [virtual] Returns TRUE
       if the node could have any effect on the state during traversal.
       If it returns FALSE, no data in the traversal-state will change from
       the pre-traversal state to the post-traversal state. The SoSeparator
       node will for instance return FALSE, as it pushes and pops the state
       before and after traversal of its children. All SoShape nodes will also
       return FALSE, as just pushing out geometry data to the rendering engine
       won’t affect the actual rendering state.

       The default method returns TRUE, on a ’better safe than sorry’
       philosophy.

       Reimplemented from SoNode.

   void SoVRMLTouchSensor::handleEvent (SoHandleEventAction * action)
       [virtual] Action method for SoHandleEventAction.
       Inspects the event data from action, and processes it if it is
       something which this node should react to.

       Nodes influencing relevant state variables for how event handling is
       done also overrides this method.

       Reimplemented from SoNode.

   void SoVRMLTouchSensor::notify (SoNotList * l) [protected, virtual]
       Notifies all auditors for this instance when changes are made.
       Reimplemented from SoNode.

Member Data Documentation

   SoSFBool SoVRMLTouchSensor::enabled TRUE is enabled. Default value is TRUE.
   SoSFVec3f SoVRMLTouchSensor::hitNormal_changed An eventOut that is sent
       when the pointer is over some child geometry. Contains the object space
       normal.
   SoSFVec3f SoVRMLTouchSensor::hitPoint_changed An eventOut that is sent when
       the pointer is over some child geometry. Contains the object space
       point.
   SoSFVec2f SoVRMLTouchSensor::hitTexCoord_changed An eventOut that is sent
       when the pointer is over some child geometry. Contains the object space
       texture coordinates.
   SoSFBool SoVRMLTouchSensor::isActive An event out that is sent when the
       active state changes. The sensor goes active when the user clicks on
       some child, and is inactive again when the mouse button is release.
   SoSFBool SoVRMLTouchSensor::isOver An event out that is sent when the
       pointer is moved onto or away from a child object.
   SoSFTime SoVRMLTouchSensor::touchTime An event out that is generated when
       the sensor is active and is currently pointing on some child geometry.

Author

       Generated automatically by Doxygen for Coin from the source code.