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NAME

       SoVRMLTimeSensor -

       The SoVRMLTimeSensor class is a multi-purpose time event generator.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLTimeSensor.h>

       Inherits SoNodeEngine.

   Public Member Functions
       SoVRMLTimeSensor (void)
       virtual void notify (SoNotList *list)
       virtual void handleEvent (SoHandleEventAction *action)
       virtual void write (SoWriteAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFTime cycleInterval
       SoSFBool enabled
       SoSFBool loop
       SoSFTime startTime
       SoSFTime stopTime
       SoEngineOutput cycleTime
       SoEngineOutput fraction_changed
       SoEngineOutput isActive
       SoEngineOutput time

   Protected Member Functions
       virtual ~SoVRMLTimeSensor ()
       virtual void inputChanged (SoField *whichInput)

Detailed Description

       The SoVRMLTimeSensor class is a multi-purpose time event generator.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

         TimeSensor {
           exposedField SFTime   cycleInterval 1       # (0,inf)
           exposedField SFBool   enabled       TRUE
           exposedField SFBool   loop          FALSE
           exposedField SFTime   startTime     0       # (-inf,inf)
           exposedField SFTime   stopTime      0       # (-inf,inf)
           eventOut     SFTime   cycleTime
           eventOut     SFFloat  fraction_changed      # [0, 1]
           eventOut     SFBool   isActive
           eventOut     SFTime   time
         }
         .fi

       TimeSensor nodes generate events as time passes. TimeSensor nodes can be used for many purposes including:

       · driving continuous simulations and animations;

       · controlling periodic activities (e.g., one per minute);

       · initiating single occurrence events such as an alarm clock.

       The TimeSensor node contains two discrete eventOuts: isActive and cycleTime. The isActive eventOut sends TRUE when the TimeSensor node begins running, and FALSE when it stops running. The cycleTime eventOut sends a time event at startTime and at the beginning of each new cycle (useful for synchronization with other time-based objects). The remaining eventOuts generate continuous events. The fraction_changed eventOut, an SFFloat in the closed interval [0,1], sends the completed fraction of the current cycle. The time eventOut sends the absolute time for a given simulation tick.

       If the enabled exposedField is TRUE, the TimeSensor node is enabled and may be running. If a set_enabled FALSE event is received while the TimeSensor node is running, the sensor performs the following actions:

       · evaluates and sends all relevant outputs;

       · sends a FALSE value for isActive;

       · disables itself.

       Events on the exposedFields of the TimeSensor node (e.g., set_startTime) are processed and their corresponding eventOuts (e.g., startTime_changed) are sent regardless of the state of the enabled field. The remaining discussion assumes enabled is TRUE.

       The e\ loop, startTime, and stopTime exposedFields and the isActive eventOut and their effects on the TimeSensor node are discussed in detail in 4.6.9, Time-dependent nodes (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.9>). The ’cycle’ of a TimeSensor node lasts for cycleInterval seconds. The value of cycleInterval shall be greater than zero.

       A cycleTime eventOut can be used for synchronization purposes such as sound with animation. The value of a cycleTime eventOut will be equal to the time at the beginning of the current cycle. A cycleTime eventOut is generated at the beginning of every cycle, including the cycle starting at startTime. The first cycleTime eventOut for a TimeSensor node can be used as an alarm (single pulse at a specified time).

       When a TimeSensor node becomes active, it generates an isActive = TRUE event and begins generating time, fraction_changed, and cycleTime events which may be routed to other nodes to drive animation or simulated behaviours. The behaviour at read time is described below. The time event sends the absolute time for a given tick of the TimeSensor node (time fields and events represent the number of seconds since midnight GMT January 1, 1970).

       fraction_changed events output a floating point value in the closed interval [0, 1]. At startTime the value of fraction_changed is 0. After startTime, the value of fraction_changed in any cycle will progress through the range (0.0, 1.0]. At startTime + N cycleInterval, for N = 1, 2, ..., that is, at the end of every cycle, the value of fraction_changed is 1.

       Let now represent the time at the current simulation tick. Then the time and fraction_changed eventOuts can then be computed as:

         time = now
         temp = (now - startTime) / cycleInterval
         f = fractionalPart(temp)
         if (f == 0.0 && now > startTime) fraction_changed = 1.0
         else fraction_changed = f
         .fi

       where fractionalPart(x) is a function that returns the fractional part, (that is, the digits to the right of the decimal point), of a nonnegative floating point number.

       A TimeSensor node can be set up to be active at read time by specifying loop TRUE (not the default) and stopTime less than or equal to startTime (satisfied by the default values). The time events output absolute times for each tick of the TimeSensor node simulation. The time events shall start at the first simulation tick greater than or equal to startTime. time events end at stopTime, or at startTime + N cycleInterval for some positive integer value of N, or loop forever depending on the values of the other fields. An active TimeSensor node shall stop at the first simulation tick when now >= stopTime > startTime.

       No guarantees are made with respect to how often a TimeSensor node generates time events, but a TimeSensor node shall generate events at least at every simulation tick. TimeSensor nodes are guaranteed to generate final time and fraction_changed events. If loop is FALSE at the end of the Nth cycleInterval and was TRUE at startTime + M cycleInterval for all 0 < M < N, the final time event will be generated with a value of (startTime + N cycleInterval) or stopTime (if stopTime > startTime), whichever value is less. If loop is TRUE at the completion of every cycle, the final event is generated as evaluated at stopTime (if stopTime > startTime) or never.

       An active TimeSensor node ignores set_cycleInterval and set_startTime events. An active TimeSensor node also ignores set_stopTime events for set_stopTime less than or equal to startTime. For example, if a set_startTime event is received while a TimeSensor node is active, that set_startTime event is ignored (the startTime field is not changed, and a startTime_changed eventOut is not generated). If an active TimeSensor node receives a set_stopTime event that is less than the current time, and greater than startTime, it behaves as if the stopTime requested is the current time and sends the final events based on the current time (note that stopTime is set as specified in the eventIn).

       A TimeSensor read from a VRML file shall generate isActive TRUE, time and fraction_changed events if the sensor is enabled and all conditions for a TimeSensor to be active are met.

Constructor & Destructor Documentation

   SoVRMLTimeSensor::SoVRMLTimeSensor (void) Constructor.
   SoVRMLTimeSensor::~SoVRMLTimeSensor () [protected, virtual] Destructor.

Member Function Documentation

   void SoVRMLTimeSensor::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNodeEngine.

   void SoVRMLTimeSensor::notify (SoNotList * l) [virtual] Notifies all
       auditors for this instance when changes are made.
       Reimplemented from SoNodeEngine.

   void SoVRMLTimeSensor::handleEvent (SoHandleEventAction * action) [virtual]
       Action method for SoHandleEventAction.
       Inspects the event data from action, and processes it if it is
       something which this node should react to.

       Nodes influencing relevant state variables for how event handling is
       done also overrides this method.

       Reimplemented from SoNode.

   void SoVRMLTimeSensor::write (SoWriteAction * action) [virtual] Action
       method for SoWriteAction.
       Writes out a node object, and any connected nodes, engines etc, if
       necessary.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFTime SoVRMLTimeSensor::cycleInterval The cycle interval. Default value
       is 1. Must be > 0.
   SoSFBool SoVRMLTimeSensor::enabled Used to enable/disable timer. Default
       value is TRUE.
   SoSFBool SoVRMLTimeSensor::loop TRUE if timer should loop. Default value is
       FALSE.
   SoSFTime SoVRMLTimeSensor::startTime The timer start time. Default value is
       0.0.
   SoSFTime SoVRMLTimeSensor::stopTime The timer stop time. Default value is
       0.0.
   SoEngineOutput SoVRMLTimeSensor::cycleTime An eventOut that is sent when a
       new cycle is started.
   SoEngineOutput SoVRMLTimeSensor::fraction_changed An eventOut that is sent
       for each tick, containing a number between 0 and 1.
   SoEngineOutput SoVRMLTimeSensor::isActive An eventOut that is sent when the
       timer is enabled/disabled.
   SoEngineOutput SoVRMLTimeSensor::time An eventOut that is sent for each
       tick, containing the current time.

Author

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