NAME
SoVRMLTextureTransform -
The SoVRMLTextureTransform class defines a transformation applied to
texture coordinates.
The detailed class documentation is taken verbatim from the VRML97
standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
and is used by permission of the Consortium:
SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLTextureTransform.h>
Inherits SoNode.
Public Member Functions
SoVRMLTextureTransform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFVec2f translation
SoSFFloat rotation
SoSFVec2f scale
SoSFVec2f center
Protected Member Functions
virtual ~SoVRMLTextureTransform ()
Detailed Description
The SoVRMLTextureTransform class defines a transformation applied to
texture coordinates.
The detailed class documentation is taken verbatim from the VRML97
standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
and is used by permission of the Consortium:
TextureTransform {
exposedField SFVec2f center 0 0 # (-inf, inf)
exposedField SFFloat rotation 0 # (-inf, inf)
exposedField SFVec2f scale 1 1 # (-inf, inf)
exposedField SFVec2f translation 0 0 # (-inf, inf)
}
.fi
The TextureTransform node defines a 2D transformation that is applied to texture coordinates (see SoVRMLTextureCoordinate). This node affects the way textures coordinates are applied to the geometric surface. The transformation consists of (in order):
· a translation;
· a rotation about the centre point;
· a non-uniform scale about the centre point.
These parameters support changes to the size, orientation, and position of textures on shapes. Note that these operations appear reversed when viewed on the surface of geometry. For example, a scale value of (2 2) will scale the texture coordinates and have the net effect of shrinking the texture size by a factor of 2 (texture coordinates are twice as large and thus cause the texture to repeat). A translation of (0.5 0.0) translates the texture coordinates +.5 units along the S-axis and has the net effect of translating the texture -0.5 along the S-axis on the geometry’s surface. A rotation of pi/2 of the texture coordinates results in a -pi/2 rotation of the texture on the geometry.
The center field specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied. The scale field specifies a scaling factor in S and T of the texture coordinates about the center point. scale values shall be in the range (-pi, pi). The rotation field specifies a rotation in radians of the texture coordinates about the center point after the scale has been applied. A positive rotation value makes the texture coordinates rotate counterclockwise about the centre, thereby rotating the appearance of the texture itself clockwise. The translation field specifies a translation of the texture coordinates.
In matrix transformation notation, where Tc is the untransformed texture coordinate, Tc’ is the transformed texture coordinate, C (center), T (translation), R (rotation), and S (scale) are the intermediate transformation matrices,
Tc’ = -C × S × R × C × T × Tc
.fi
Note that this transformation order is the reverse of the Transform node transformation order since the texture coordinates, not the texture, are being transformed (i.e., the texture coordinate system).
Constructor & Destructor Documentation
SoVRMLTextureTransform::SoVRMLTextureTransform (void) Constructor.
SoVRMLTextureTransform::~SoVRMLTextureTransform () [protected, virtual]
Destructor.
Member Function Documentation
void SoVRMLTextureTransform::initClass (void) [static] Sets up
initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoVRMLTextureTransform::doAction (SoAction * action) [virtual] This
function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoVRMLTextureTransform::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoVRMLTextureTransform::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoVRMLTextureTransform::getMatrix (SoGetMatrixAction * action)
[virtual] Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this
node (if any).
Reimplemented from SoNode.
void SoVRMLTextureTransform::pick (SoPickAction * action) [virtual] Action
method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Member Data Documentation
SoSFVec2f SoVRMLTextureTransform::translation Translation value. Default
values is (0, 0, 0).
SoSFFloat SoVRMLTextureTransform::rotation Rotation, in radians, around the
centre points. Default value is 0.
SoSFVec2f SoVRMLTextureTransform::scale Scale vector about the centre
point. Default value is (1, 1).
SoSFVec2f SoVRMLTextureTransform::center Texture centre. Default value is
(0.0, 0.0).
Author
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