NAME
SoVRMLTexture -
The SoVRMLTexture class is a superclass for VRML texture nodes.
SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLTexture.h>
Inherits SoNode.
Inherited by SoVRMLImageTexture, SoVRMLMovieTexture, and
SoVRMLPixelTexture.
Public Member Functions
virtual void GLRender (SoGLRenderAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFBool repeatS
SoSFBool repeatT
Protected Member Functions
SoVRMLTexture (void)
virtual ~SoVRMLTexture ()
Detailed Description
The SoVRMLTexture class is a superclass for VRML texture nodes.
Constructor & Destructor Documentation
SoVRMLTexture::SoVRMLTexture (void) [protected] Constructor.
SoVRMLTexture::~SoVRMLTexture () [protected, virtual] Destructor.
Member Function Documentation
void SoVRMLTexture::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoNode.
Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and
SoVRMLPixelTexture.
void SoVRMLTexture::GLRender (SoGLRenderAction * action) [virtual] Action
method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and
SoVRMLPixelTexture.
Member Data Documentation
SoSFBool SoVRMLTexture::repeatS TRUE if texure should be repeated in the S
direction. Default is TRUE.
SoSFBool SoVRMLTexture::repeatT TRUE if texure should be repeated in the T
direction. Default is TRUE.
Author
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