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NAME

       SoVRMLText -

       The SoVRMLText class is used to represent text in a scene.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLText.h>

       Inherits SoVRMLGeometry.

   Public Types
       enum Justification { BEGIN =  0x01, END =  0x02, MIDDLE =  0x03 }

   Public Member Functions
       SoVRMLText (void)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual void notify (SoNotList *list)
       virtual SoChildList * getChildren (void) const

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoMFString string
       SoSFNode fontStyle
       SoSFFloat maxExtent
       SoMFFloat length

   Protected Member Functions
       virtual ~SoVRMLText ()
       virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f
           &center)
       virtual void generatePrimitives (SoAction *action)

   Protected Attributes
       SoChildList * children

Detailed Description

       The SoVRMLText class is used to represent text in a scene.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

       Important note: currently, the implementation of this node is not
       complete, and some of the features mentioned in the documentation below
       may not be working yet.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

         Text {
           exposedField  MFString string    []
           exposedField  SFNode   fontStyle NULL
           exposedField  MFFloat  length    []      # [0,)
           exposedField  SFFloat  maxExtent 0.0     # [0,)
         }
         .fi

       The Text node specifies a two-sided, flat text string object positioned in the Z=0 plane of the local coordinate system based on values defined in the fontStyle field (see SoVRMLFontStyle). Text nodes may contain multiple text strings specified using the UTF-8 encoding as specified by ISO 10646-1:1993 (see <http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/references.html#[UTF8]>). The text strings are stored in the order in which the text mode characters are to be produced as defined by the parameters in the FontStyle node.

       The text strings are contained in the string field. The fontStyle field contains one FontStyle node that specifies the font size, font family and style, direction of the text strings, and any specific language rendering techniques used for the text.

       The maxExtent field limits and compresses all of the text strings if the length of the maximum string is longer than the maximum extent, as measured in the local coordinate system. If the text string with the maximum length is shorter than the maxExtent, then there is no compressing. The maximum extent is measured horizontally for horizontal text (FontStyle node: horizontal=TRUE) and vertically for vertical text (FontStyle node: horizontal=FALSE). The maxExtent field shall be greater than or equal to zero.

       The length field contains an MFFloat value that specifies the length of each text string in the local coordinate system. If the string is too short, it is stretched (either by scaling the text or by adding space between the characters). If the string is too long, it is compressed (either by scaling the text or by subtracting space between the characters). If a length value is missing (for example, if there are four strings but only three length values), the missing values are considered to be 0. The length field shall be greater than or equal to zero.

       Specifying a value of 0 for both the maxExtent and length fields indicates that the string may be any length.

       See also:
           SoVRMLFontStyle

Constructor & Destructor Documentation

   SoVRMLText::SoVRMLText (void) Constructor.
   SoVRMLText::~SoVRMLText () [protected, virtual] Destructor.

Member Function Documentation

   void SoVRMLText::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoVRMLGeometry.

   void SoVRMLText::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoShape.

   void SoVRMLText::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoShape.

   void SoVRMLText::notify (SoNotList * l) [virtual] Notifies all auditors for
       this instance when changes are made.
       Reimplemented from SoVRMLGeometry.

   SoChildList * SoVRMLText::getChildren (void) const [virtual] Returns list
       of children for this node.
       Reimplemented from SoVRMLGeometry.

   void SoVRMLText::computeBBox (SoAction * action, SbBox3f & box, SbVec3f &
       center) [protected, virtual] Implemented by SoShape subclasses to let
       the SoShape superclass know the exact size and weighted center point of
       the shapes bounding box.
       The bounding box and center point should be calculated and returned in
       the local coordinate system.

       The method implements action behavior for shape nodes for
       SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox().
       (Subclasses should not override SoNode::getBoundingBox().)

       The box parameter sent in is guaranteed to be an empty box, while
       center is undefined upon function entry.

       Implements SoShape.

   void SoVRMLText::generatePrimitives (SoAction * action) [protected,
       virtual] The method implements action behavior for shape nodes for
       SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses
       should not override SoNode::callback().)
       The subclass implementations uses the convenience methods
       SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(),
       with SoDetail instances, to pass the primitives making up the shape
       back to the caller.

       Implements SoShape.

Member Data Documentation

   SoMFString SoVRMLText::string The strings. Empty by default.
   SoSFNode SoVRMLText::fontStyle Can contain an SoVRMLFontStyle node.
   SoSFFloat SoVRMLText::maxExtent Maximum object space extent of longest
       string.
   SoMFFloat SoVRMLText::length Length of each string in the local coordinate
       system.

Author

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