Man Linux: Main Page and Category List

NAME

       SoVRMLShape -

       The SoVRMLShape class holds geometry and geometry appearance nodes.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLShape.h>

       Inherits SoNode.

   Public Types
       enum CacheEnabled { OFF, ON, AUTO }

   Public Member Functions
       virtual SbBool affectsState (void) const
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void rayPick (SoRayPickAction *action)
       virtual void search (SoSearchAction *action)
       virtual void write (SoWriteAction *action)
       virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
       virtual SoChildList * getChildren (void) const
       virtual void notify (SoNotList *list)
       virtual void copyContents (const SoFieldContainer *from, SbBool
           copyConn)

   Static Public Member Functions
       static void initClass (void)
       static void setNumRenderCaches (int num)
       static int getNumRenderCaches (void)

   Public Attributes
       SoSFNode appearance
       SoSFNode geometry
       SoSFEnum renderCaching
       SoSFEnum boundingBoxCaching

Detailed Description

       The SoVRMLShape class holds geometry and geometry appearance nodes.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

         Shape {
           exposedField SFNode appearance NULL
           exposedField SFNode geometry   NULL
         }
         .fi

       The Shape node has two fields, appearance and geometry, which are used to create rendered objects in the world. The appearance field contains an SoVRMLAppearance node that specifies the visual attributes (e.g., material and texture) to be applied to the geometry. The geometry field contains a geometry node. The specified geometry node is rendered with the specified appearance nodes applied. See 4.6.3, Shapes and geometry (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.3>), and SoVRMLAppearance, for more information.

       4.14, Lighting model (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.14>), contains details of the VRML lighting model and the interaction between Appearance nodes and geometry nodes. If the geometry field is NULL, the object is not drawn.

Member Enumeration Documentation

   enum SoVRMLShape::CacheEnabled Used to enumerate cache strategies.
       Enumerator:

       OFF    Never cache

       ON     Always cache

       AUTO   Use heuristics to try to figure out the optimal caching policy.

Member Function Documentation

   void SoVRMLShape::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   SbBool SoVRMLShape::affectsState (void) const [virtual] Returns TRUE if the
       node could have any effect on the state during traversal.
       If it returns FALSE, no data in the traversal-state will change from
       the pre-traversal state to the post-traversal state. The SoSeparator
       node will for instance return FALSE, as it pushes and pops the state
       before and after traversal of its children. All SoShape nodes will also
       return FALSE, as just pushing out geometry data to the rendering engine
       won’t affect the actual rendering state.

       The default method returns TRUE, on a ’better safe than sorry’
       philosophy.

       Reimplemented from SoNode.

   void SoVRMLShape::doAction (SoAction * action) [virtual] This function
       performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoVRMLShape::callback (SoCallbackAction * action) [virtual] Action
       method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoVRMLShape::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoVRMLShape::getBoundingBox (SoGetBoundingBoxAction * action)
       [virtual] Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

   void SoVRMLShape::rayPick (SoRayPickAction * action) [virtual] Action
       method for SoRayPickAction.
       Checks the ray specification of the action and tests for intersection
       with the data of the node.

       Nodes influencing relevant state variables for how picking is done also
       overrides this method.

       Reimplemented from SoNode.

   void SoVRMLShape::search (SoSearchAction * action) [virtual] Action method
       for SoSearchAction.
       Compares the search criteria from the action to see if this node is a
       match. Searching is done by matching up all criteria set up in the
       SoSearchAction -- if any of the requested criteria is a miss, the
       search is not deemed successful for the node.

       See also:
           SoSearchAction

       Reimplemented from SoNode.

   void SoVRMLShape::write (SoWriteAction * action) [virtual] Action method
       for SoWriteAction.
       Writes out a node object, and any connected nodes, engines etc, if
       necessary.

       Reimplemented from SoNode.

   void SoVRMLShape::getPrimitiveCount (SoGetPrimitiveCountAction * action)
       [virtual] Action method for the SoGetPrimitiveCountAction.
       Calculates the number of triangle, line segment and point primitives
       for the node and adds these to the counters of the action.

       Nodes influencing how geometry nodes calculates their primitive count
       also overrides this method to change the relevant state variables.

       Reimplemented from SoNode.

   SoChildList * SoVRMLShape::getChildren (void) const [virtual] Returns list
       of children for this node.
       Reimplemented from SoNode.

   void SoVRMLShape::notify (SoNotList * l) [virtual] Notifies all auditors
       for this instance when changes are made.
       Reimplemented from SoNode.

   void SoVRMLShape::copyContents (const SoFieldContainer * from, SbBool
       copyconnections) [virtual] Makes a deep copy of all data of from into
       this instance, except external scenegraph references if copyconnections
       is FALSE.
       This is the protected method that should be overridden by extension
       node / engine / dragger / whatever subclasses which needs to account
       for internal data that are not handled automatically.

       For copying nodes from application code, you should not invoke this
       function directly, but rather call the SoNode::copy() function:

         SoNode * mynewnode = templatenode->copy();

       The same also goes for engines.

       Make sure that when you override the copyContents() method in your
       extension class that you also make it call upwards to it’s parent
       superclass in the inheritance hierarchy, as copyContents() in for
       instance SoNode and SoFieldContainer does important work. It should go
       something like this:

         void
         MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                           SbBool copyconnections)
         {
           // let parent superclasses do their thing (copy fields, copy
           // instance name, etc etc)
           SoNode::copyContents(from, copyconnections);

           // [..then copy internal data..]
         }

       Reimplemented from SoNode.

Member Data Documentation

   SoSFNode SoVRMLShape::appearance Can store an SoVRMLAppearance node, or
       NULL.
   SoSFNode SoVRMLShape::geometry Can store any SoVRMLGeometry subclass, or
       NULL.
   SoSFEnum SoVRMLShape::renderCaching Render caching strategy. Default value
       is AUTO.
   SoSFEnum SoVRMLShape::boundingBoxCaching Bounding box caching strategy.
       Default value is AUTO.

Author

       Generated automatically by Doxygen for Coin from the source code.