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NAME

       SoVRMLFog -

       The SoVRMLFog class is used to specify a global scene fog.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

SYNOPSIS

       #include <Inventor/VRMLnodes/SoVRMLFog.h>

       Inherits SoNode.

   Public Member Functions
       SoVRMLFog (void)
       virtual void GLRender (SoGLRenderAction *action)

   Static Public Member Functions
       static void initClass (void)

   Public Attributes
       SoSFString fogType
       SoSFFloat visibilityRange
       SoSFColor color

   Protected Member Functions
       virtual ~SoVRMLFog ()

   Protected Attributes
       SoSFBool set_bind
       SoSFBool isBound

Detailed Description

       The SoVRMLFog class is used to specify a global scene fog.

       The detailed class documentation is taken verbatim from the VRML97
       standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
       and is used by permission of the Consortium:

         Fog {
           exposedField SFColor  color            1 1 1      # [0,1]
           exposedField SFString fogType          "LINEAR"
           exposedField SFFloat  visibilityRange  0          # [0,inf)
           eventIn      SFBool   set_bind
           eventOut     SFBool   isBound
         }
         .fi

       The Fog node provides a way to simulate atmospheric effects by blending objects with the colour specified by the color field based on the distances of the various objects from the viewer. The distances are calculated in the coordinate space of the Fog node. The visibilityRange specifies the distance in metres (in the local coordinate system) at which objects are totally obscured by the fog. Objects located outside the visibilityRange from the viewer are drawn with a constant colour of color. Objects very close to the viewer are blended very little with the fog color.

       A visibilityRange of 0.0 disables the Fog node. The visibilityRange is affected by the scaling transformations of the Fog node’s parents; translations and rotations have no affect on visibilityRange. Values of the visibilityRange field shall be in the range [0, ).

       Since Fog nodes are bindable children nodes (see 4.6.10, Bindable children nodes http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.10), a Fog node stack exists, in which the top- most Fog node on the stack is currently active. To push a Fog node onto the top of the stack, a TRUE value is sent to the set_bind eventIn. Once active, the Fog node is bound to the browser view. A FALSE value sent to set_bind, pops the Fog node from the stack and unbinds it from the browser viewer. More details on the Fog node stack can be found in 4.6.10, Bindable children nodes (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.10>).

       The fogType field controls how much of the fog colour is blended with the object as a function of distance. If fogType is ’LINEAR’, the amount of blending is a linear function of the distance, resulting in a depth cueing effect. If fogType is ’EXPONENTIAL,’ an exponential increase in blending is used, resulting in a more natural fog appearance. The effect of fog on lighting calculations is described in 4.14, Lighting model (<http://www.web3d.org/x3d/specifications/vrml/ISO-IEC-14772-VRML97/part1/concepts.html#4.6.14>).

Constructor & Destructor Documentation

   SoVRMLFog::SoVRMLFog (void) Constructor.
   SoVRMLFog::~SoVRMLFog () [protected, virtual] Destructor.

Member Function Documentation

   void SoVRMLFog::initClass (void) [static] Sets up initialization for data
       common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoNode.

   void SoVRMLFog::GLRender (SoGLRenderAction * action) [virtual] Action
       method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

Member Data Documentation

   SoSFString SoVRMLFog::fogType Type of fog. Can be eitherLINEARorEXPONENTIAL. Default value isLINEAR.
   SoSFFloat SoVRMLFog::visibilityRange Range of visibility. The distance when
       only the fog color can be seen. Default value is (0.0).
   SoSFColor SoVRMLFog::color The fog color. Default value is (1, 1, 1).
   SoSFBool SoVRMLFog::set_bind [protected] An eventIn that is used to bind
       this node (make the node active).
   SoSFBool SoVRMLFog::isBound [protected] An eventOut that is sent when the
       node is bound/unbound.

Author

       Generated automatically by Doxygen for Coin from the source code.