NAME
SoVRMLCoordinate -
The SoVRMLCoordinate class is used to define 3D coordinates for shapes.
The detailed class documentation is taken verbatim from the VRML97
standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
and is used by permission of the Consortium:
SYNOPSIS
#include <Inventor/VRMLnodes/SoVRMLCoordinate.h>
Inherits SoNode.
Public Member Functions
SoVRMLCoordinate (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoMFVec3f point
Protected Member Functions
virtual ~SoVRMLCoordinate ()
Detailed Description
The SoVRMLCoordinate class is used to define 3D coordinates for shapes.
The detailed class documentation is taken verbatim from the VRML97
standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium,
and is used by permission of the Consortium:
Coordinate {
exposedField MFVec3f point [] # (-inf, inf)
}
.fi
This node defines a set of 3D coordinates to be used in the coord field of vertex-based geometry nodes including SoVRMLIndexedFaceSet, SoVRMLIndexedLineSet, and SoVRMLPointSet.
Constructor & Destructor Documentation
SoVRMLCoordinate::SoVRMLCoordinate (void) Constructor.
SoVRMLCoordinate::~SoVRMLCoordinate () [protected, virtual] Destructor.
Member Function Documentation
void SoVRMLCoordinate::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoNode.
void SoVRMLCoordinate::doAction (SoAction * action) [virtual] This function
performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoVRMLCoordinate::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoVRMLCoordinate::getBoundingBox (SoGetBoundingBoxAction * action)
[virtual] Action method for the SoGetBoundingBoxAction.
Calculates bounding box and center coordinates for node and modifies
the values of the action to encompass the bounding box for this node
and to shift the center point for the scene more towards the one for
this node.
Nodes influencing how geometry nodes calculates their bounding box also
overrides this method to change the relevant state variables.
Reimplemented from SoNode.
void SoVRMLCoordinate::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoVRMLCoordinate::pick (SoPickAction * action) [virtual] Action method
for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Member Data Documentation
SoMFVec3f SoVRMLCoordinate::point The coordinates. Empty by default.
Author
Generated automatically by Doxygen for Coin from the source code.