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NAME

       SoTransformManip -

       The SoTransformManip class is used to manipulate transformations.

       A manipulator is used by replacing the node you want to edit in the
       graph with the manipulator. Draggers are used to to manipulate the
       node. When manipulation is finished, the node is put back into the
       graph, replacing the manipulator.

SYNOPSIS

       #include <Inventor/manips/SoTransformManip.h>

       Inherits SoTransform.

       Inherited by SoCenterballManip, SoHandleBoxManip, SoJackManip,
       SoTabBoxManip, SoTrackballManip, SoTransformBoxManip, and
       SoTransformerManip.

   Public Member Functions
       SoTransformManip (void)
       SoDragger * getDragger (void)
       SbBool replaceNode (SoPath *p)
       SbBool replaceManip (SoPath *p, SoTransform *newone) const
       virtual void doAction (SoAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void getBoundingBox (SoGetBoundingBoxAction *action)
       virtual void getMatrix (SoGetMatrixAction *action)
       virtual void handleEvent (SoHandleEventAction *action)
       virtual void pick (SoPickAction *action)
       virtual void search (SoSearchAction *action)
       virtual SoChildList * getChildren (void) const

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual ~SoTransformManip (void)
       void setDragger (SoDragger *newdragger)
       virtual void copyContents (const SoFieldContainer *fromfc, SbBool
           copyconnections)
       void attachSensors (const SbBool onoff)

   Static Protected Member Functions
       static void transferFieldValues (const SoTransform *from, SoTransform
           *to)
       static void valueChangedCB (void *f, SoDragger *d)
       static void fieldSensorCB (void *f, SoSensor *d)

   Protected Attributes
       SoFieldSensor * rotateFieldSensor
       SoFieldSensor * translFieldSensor
       SoFieldSensor * scaleFieldSensor
       SoFieldSensor * centerFieldSensor
       SoFieldSensor * scaleOrientFieldSensor
       SoChildList * children

Detailed Description

       The SoTransformManip class is used to manipulate transformations.

       A manipulator is used by replacing the node you want to edit in the
       graph with the manipulator. Draggers are used to to manipulate the
       node. When manipulation is finished, the node is put back into the
       graph, replacing the manipulator.

       The SoTransformManip class is an abstract class which should not be
       used directly -- use one of it’s subclasses.

Constructor & Destructor Documentation

   SoTransformManip::SoTransformManip (void) The constructor.
   SoTransformManip::~SoTransformManip (void) [protected, virtual] The
       destructor.

Member Function Documentation

   void SoTransformManip::initClass (void) [static] Sets up initialization for
       data common to all instances of this class, like submitting necessary
       information to the Coin type system.
       Reimplemented from SoTransform.

       Reimplemented in SoCenterballManip, SoHandleBoxManip, SoJackManip,
       SoTabBoxManip, SoTrackballManip, SoTransformBoxManip, and
       SoTransformerManip.

   SoDragger * SoTransformManip::getDragger (void) Returns the dragger used by
       this manipulator.
   SbBool SoTransformManip::replaceNode (SoPath * path) Replaces a node at the
       tail end of path with this manipulator. The node must be an instance of
       a node class derived from SoTransform.
       The manipulator will when inserted automatically copy the field data
       from the node, to make it initially affect the state in the same way as
       the node.

       Returns TRUE if successful, and FALSE if the given node could not be
       replaced with the manipulator. The operation will for instance fail if
       the tail node of the given path is not of SoTransform type, or for any
       other condition where it is not possible to replace the node with this
       manipulator.

   SbBool SoTransformManip::replaceManip (SoPath * path, SoTransform * newone)
       const Replaces this manipulator from the position specified by path
       with newnode. If newnode is NULL, an SoTransform will be created for
       you.
   void SoTransformManip::doAction (SoAction * action) [virtual] This function
       performs the typical operation of a node for any action.
       Reimplemented from SoTransform.

   void SoTransformManip::callback (SoCallbackAction * action) [virtual]
       Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoTransform.

   void SoTransformManip::GLRender (SoGLRenderAction * action) [virtual]
       Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoTransform.

   void SoTransformManip::getBoundingBox (SoGetBoundingBoxAction * action)
       [virtual] Action method for the SoGetBoundingBoxAction.
       Calculates bounding box and center coordinates for node and modifies
       the values of the action to encompass the bounding box for this node
       and to shift the center point for the scene more towards the one for
       this node.

       Nodes influencing how geometry nodes calculates their bounding box also
       overrides this method to change the relevant state variables.

       Reimplemented from SoTransform.

   void SoTransformManip::getMatrix (SoGetMatrixAction * action) [virtual]
       Action method for SoGetMatrixAction.
       Updates action by accumulating with the transformation matrix of this
       node (if any).

       Reimplemented from SoTransform.

   void SoTransformManip::handleEvent (SoHandleEventAction * action) [virtual]
       Action method for SoHandleEventAction.
       Inspects the event data from action, and processes it if it is
       something which this node should react to.

       Nodes influencing relevant state variables for how event handling is
       done also overrides this method.

       Reimplemented from SoNode.

   void SoTransformManip::pick (SoPickAction * action) [virtual] Action method
       for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoTransform.

   void SoTransformManip::search (SoSearchAction * action) [virtual] Action
       method for SoSearchAction.
       Compares the search criteria from the action to see if this node is a
       match. Searching is done by matching up all criteria set up in the
       SoSearchAction -- if any of the requested criteria is a miss, the
       search is not deemed successful for the node.

       See also:
           SoSearchAction

       Reimplemented from SoNode.

   SoChildList * SoTransformManip::getChildren (void) const [virtual] Returns
       the children of this node. This node only has the dragger as a child.
       Reimplemented from SoNode.

   void SoTransformManip::setDragger (SoDragger * newdragger) [protected] Sets
       up the dragger instance to be controlled by this manipulator.
       Reimplemented in SoCenterballManip.

   void SoTransformManip::copyContents (const SoFieldContainer * from, SbBool
       copyconnections) [protected, virtual] Makes a deep copy of all data of
       from into this instance, except external scenegraph references if
       copyconnections is FALSE.
       This is the protected method that should be overridden by extension
       node / engine / dragger / whatever subclasses which needs to account
       for internal data that are not handled automatically.

       For copying nodes from application code, you should not invoke this
       function directly, but rather call the SoNode::copy() function:

         SoNode * mynewnode = templatenode->copy();

       The same also goes for engines.

       Make sure that when you override the copyContents() method in your
       extension class that you also make it call upwards to it’s parent
       superclass in the inheritance hierarchy, as copyContents() in for
       instance SoNode and SoFieldContainer does important work. It should go
       something like this:

         void
         MyCoinExtensionNode::copyContents(const SoFieldContainer * from,
                                           SbBool copyconnections)
         {
           // let parent superclasses do their thing (copy fields, copy
           // instance name, etc etc)
           SoNode::copyContents(from, copyconnections);

           // [..then copy internal data..]
         }

       Reimplemented from SoNode.

   void SoTransformManip::transferFieldValues (const SoTransform * from,
       SoTransform * to) [static, protected] This API member is considered
       internal to the library, as it is not likely to be of interest to the
       application programmer.
       Copies field values from one node to the other.

   void SoTransformManip::valueChangedCB (void * m, SoDragger * dragger)
       [static, protected] This API member is considered internal to the
       library, as it is not likely to be of interest to the application
       programmer.
       Callback to update field values when motion matrix changes.

       Reimplemented in SoCenterballManip.

   void SoTransformManip::fieldSensorCB (void * m, SoSensor * d) [static,
       protected] This API member is considered internal to the library, as it
       is not likely to be of interest to the application programmer.
       Callback to update motion matrix when a field is modified.

       Reimplemented in SoCenterballManip.

   void SoTransformManip::attachSensors (const SbBool onoff) [protected] Can
       be used by subclasses to attach/detach field sensors.

Member Data Documentation

   SoFieldSensor * SoTransformManip::rotateFieldSensor [protected] This API
       member is considered internal to the library, as it is not likely to be
       of interest to the application programmer.
   SoFieldSensor * SoTransformManip::translFieldSensor [protected] This API
       member is considered internal to the library, as it is not likely to be
       of interest to the application programmer.
   SoFieldSensor * SoTransformManip::scaleFieldSensor [protected] This API
       member is considered internal to the library, as it is not likely to be
       of interest to the application programmer.
   SoFieldSensor * SoTransformManip::centerFieldSensor [protected] This API
       member is considered internal to the library, as it is not likely to be
       of interest to the application programmer.
   SoFieldSensor * SoTransformManip::scaleOrientFieldSensor [protected] This
       API member is considered internal to the library, as it is not likely
       to be of interest to the application programmer.
   SoChildList * SoTransformManip::children [protected] This API member is
       considered internal to the library, as it is not likely to be of
       interest to the application programmer.

Author

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