NAME
SoTextureUnit -
The SoTextureUnit class is a node for setting the active texture unit.
When an SoTextureUnit node is inserted into the scene graph, all
subsequent texture nodes (SoTexture2, SoTextureCoordinate2,
SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform,
SoTextureCoordinateEnvironment, SoTextureCoordinatePlane and
SoComplexity) will affect the texture unit set in the unit field.
SYNOPSIS
#include <Inventor/nodes/SoTextureUnit.h>
Inherits SoNode.
Public Types
enum MappingMethod { BUMP_MAPPING, IMAGE_MAPPING }
Public Member Functions
SoTextureUnit (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
static uint32_t getMaxTextureUnit (void)
Public Attributes
SoSFInt32 unit
SoSFEnum mappingMethod
Protected Member Functions
virtual ~SoTextureUnit ()
Detailed Description
The SoTextureUnit class is a node for setting the active texture unit.
When an SoTextureUnit node is inserted into the scene graph, all
subsequent texture nodes (SoTexture2, SoTextureCoordinate2,
SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform,
SoTextureCoordinateEnvironment, SoTextureCoordinatePlane and
SoComplexity) will affect the texture unit set in the unit field.
See the SoGuiExample module for an usage example for this node.
FILE FORMAT/DEFAULTS:
TextureUnit {
unit 0
mappingMethod IMAGE_MAPPING
}
Since:
Coin 2.2
Member Enumeration Documentation
enum SoTextureUnit::MappingMethod
Enumerator:
BUMP_MAPPING
Bump mapping is used.
IMAGE_MAPPING
Normal image mapping is used.
Constructor & Destructor Documentation
SoTextureUnit::SoTextureUnit (void) Constructor.
SoTextureUnit::~SoTextureUnit () [protected, virtual] Destructor.
Member Function Documentation
void SoTextureUnit::initClass (void) [static] Sets up initialization for
data common to all instances of this class, like submitting necessary
information to the Coin type system.
Reimplemented from SoNode.
void SoTextureUnit::doAction (SoAction * action) [virtual] This function
performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureUnit::callback (SoCallbackAction * action) [virtual] Action
method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureUnit::GLRender (SoGLRenderAction * action) [virtual] Action
method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureUnit::pick (SoPickAction * action) [virtual] Action method
for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
uint32_t SoTextureUnit::getMaxTextureUnit (void) [static] Returns the
maximum number of texture units for the current GL context. Do not call
this method if you don’t have a current active GL context. You should
also know that your OpenGL driver supports multi-texturing.
This function is provided only to be compatible with TGS Inventor. It’s
better to use cc_glglue_max_texture_units() if you’re using Coin
(declared in Inventor/C/glue/gl.h).
Member Data Documentation
SoSFInt32 SoTextureUnit::unit The texture unit which will be used for
texture nodes following this node in the traversal. Default value of
the field is 0.
SoSFEnum SoTextureUnit::mappingMethod The mapping method for this unit.
Default is IMAGE_MAPPING.
This field is not currently supported in Coin. It’s included to support
TGS’ API. We might support the field in the future.
Author
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