NAME
SoTextureOverrideElement -
The SoTextureOverrideElement makes it possible to override texture
elements.
SYNOPSIS
#include <Inventor/elements/SoTextureOverrideElement.h>
Inherits SoElement.
Public Member Functions
virtual SbBool matches (const SoElement *element) const
virtual SoElement * copyMatchInfo () const
virtual void init (SoState *state)
virtual void push (SoState *state)
virtual void print (FILE *fp) const
Static Public Member Functions
static void initClass (void)
static SbBool getQualityOverride (SoState *state)
static SbBool getImageOverride (SoState *state)
static SbBool getBumpMapOverride (SoState *state)
static void setQualityOverride (SoState *state, const SbBool value)
static void setImageOverride (SoState *state, const SbBool value)
static void setBumpMapOverride (SoState *state, const SbBool value)
Protected Types
enum { TEXTURE_QUALITY = 0x1, TEXTURE_IMAGE = 0x2, BUMP_MAP = 0x4 }
Protected Member Functions
virtual ~SoTextureOverrideElement ()
Detailed Description
The SoTextureOverrideElement makes it possible to override texture
elements.
Constructor & Destructor Documentation
SoTextureOverrideElement::~SoTextureOverrideElement (void) [protected,
virtual] The destructor.
Member Function Documentation
void SoTextureOverrideElement::initClass (void) [static] This static method
initializes static data for the SoTextureOverrideElement class.
Reimplemented from SoElement.
SoElement * SoTextureOverrideElement::copyMatchInfo (void) const [virtual]
This function creates a copy of the element that contains enough
information to enable the matches() function to work.
Used to help with scenegraph traversal caching operations.
Implements SoElement.
void SoTextureOverrideElement::print (FILE * file) const [virtual] This
function is for printing element information, and is used mostly for
debugging purposes.
Reimplemented from SoElement.
Author
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