NAME
SoTextureMatrixTransform -
The SoTextureMatrixTransform class is used to define a texture matrix
transformation.
Textures applied to shapes in the scene can be transformed by
’prefixing’ in the state with instances of this node type.
SYNOPSIS
#include <Inventor/nodes/SoTextureMatrixTransform.h>
Inherits SoNode.
Public Member Functions
SoTextureMatrixTransform (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getMatrix (SoGetMatrixAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFMatrix matrix
Protected Member Functions
virtual ~SoTextureMatrixTransform ()
Detailed Description
The SoTextureMatrixTransform class is used to define a texture matrix
transformation.
Textures applied to shapes in the scene can be transformed by
’prefixing’ in the state with instances of this node type.
Be aware that this class is an extension for Coin, and it is not
available in the original SGI Open Inventor v2.1 API.
FILE FORMAT/DEFAULTS:
TextureMatrixTransform {
matrix
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
}
See also:
SoTexture3Transform
Since:
Coin 2.5
Constructor & Destructor Documentation
SoTextureMatrixTransform::SoTextureMatrixTransform (void) Constructor.
SoTextureMatrixTransform::~SoTextureMatrixTransform () [protected, virtual]
Destructor.
Member Function Documentation
void SoTextureMatrixTransform::initClass (void) [static] Sets up
initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTextureMatrixTransform::doAction (SoAction * action) [virtual] This
function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureMatrixTransform::callback (SoCallbackAction * action)
[virtual] Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureMatrixTransform::GLRender (SoGLRenderAction * action)
[virtual] Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureMatrixTransform::getMatrix (SoGetMatrixAction * action)
[virtual] Action method for SoGetMatrixAction.
Updates action by accumulating with the transformation matrix of this
node (if any).
Reimplemented from SoNode.
void SoTextureMatrixTransform::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Member Data Documentation
SoSFVec3f SoTextureMatrixTransform::matrix Texture coordinate matrix.
Default is the identity matrix.
Author
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