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NAME

       SoTextureMatrixElement -

       The SoTextureMatrixElement class is used to manage the texture matrix
       stack.

       The texture matrix is used to transform texture coordinates before
       being used to map textures onto polygons.

SYNOPSIS

       #include <Inventor/elements/SoTextureMatrixElement.h>

       Inherits SoAccumulatedElement.

       Inherited by SoGLTextureMatrixElement.

   Public Member Functions
       virtual void init (SoState *state)
       virtual void push (SoState *state)

   Static Public Member Functions
       static void initClass (void)
       static void makeIdentity (SoState *const state, SoNode *const node)
       static void set (SoState *const state, SoNode *const node, const
           SbMatrix &matrix)
       static void mult (SoState *const state, SoNode *const node, const
           SbMatrix &matrix)
       static void translateBy (SoState *const state, SoNode *const node,
           const SbVec3f &translation)
       static void rotateBy (SoState *const state, SoNode *const node, const
           SbRotation &rotation)
       static void scaleBy (SoState *const state, SoNode *const node, const
           SbVec3f &scaleFactor)
       static const SbMatrix & get (SoState *const state)
       static void emptyMatrix (SoState *const state)

   Protected Member Functions
       virtual ~SoTextureMatrixElement ()
       virtual void makeEltIdentity (void)
       virtual void setElt (const SbMatrix &matrix)
       virtual void multElt (const SbMatrix &matrix)
       virtual void translateEltBy (const SbVec3f &translation)
       virtual void rotateEltBy (const SbRotation &rotation)
       virtual void scaleEltBy (const SbVec3f &scaleFactor)
       virtual const SbMatrix & getElt (void) const

   Protected Attributes
       SbMatrix textureMatrix

Detailed Description

       The SoTextureMatrixElement class is used to manage the texture matrix
       stack.

       The texture matrix is used to transform texture coordinates before
       being used to map textures onto polygons.

Constructor & Destructor Documentation

   SoTextureMatrixElement::~SoTextureMatrixElement (void) [protected, virtual]
       The destructor.

Member Function Documentation

   void SoTextureMatrixElement::initClass (void) [static] Initialize relevant
       common data for all instances, like the type system.
       Reimplemented from SoAccumulatedElement.

       Reimplemented in SoGLTextureMatrixElement.

   void SoTextureMatrixElement::makeIdentity (SoState *const  state, SoNode
       *const  node) [static] Sets current texture matrix to identity.
   void SoTextureMatrixElement::set (SoState *const  state, SoNode *const
       node, const SbMatrix & matrix) [static] Sets the current texture matrix
       to matrix.
       This method is an extension versus the Open Inventor API.

   void SoTextureMatrixElement::mult (SoState *const  state, SoNode *const
       node, const SbMatrix & matrix) [static] Multiplies matrix into the
       current texture matrix.
   void SoTextureMatrixElement::translateBy (SoState *const  state, SoNode
       *const  node, const SbVec3f & translation) [static] Appends translation
       to the current texture matrix.
   void SoTextureMatrixElement::rotateBy (SoState *const  state, SoNode *const
       node, const SbRotation & rotation) [static] Appends rotation to the
       current texture matrix.
   void SoTextureMatrixElement::scaleBy (SoState *const  state, SoNode *const
       node, const SbVec3f & scaleFactor) [static] Appends scaleFactor to the
       current texture matrix.
   const SbMatrix & SoTextureMatrixElement::get (SoState *const  state)
       [static] Returns current texture matrix.
   void SoTextureMatrixElement::emptyMatrix (SoState *const state) [static]
       Provided for API compatibility only. Does nothing for the moment.
   void SoTextureMatrixElement::makeEltIdentity (void) [protected, virtual]
       virtual method which is called from makeIdentity(). Sets element matrix
       to identity.
       Reimplemented in SoGLTextureMatrixElement.

   void SoTextureMatrixElement::setElt (const SbMatrix & matrix) [protected,
       virtual] virtual method which is called from set(). Sets the texture
       matrix to matrix.
       This method is an extension versus the Open Inventor API.

       Reimplemented in SoGLTextureMatrixElement.

   void SoTextureMatrixElement::multElt (const SbMatrix & matrix) [protected,
       virtual] virtual method which is called from mult(). Multiplies matrix
       into element matrix.
       Reimplemented in SoGLTextureMatrixElement.

   void SoTextureMatrixElement::translateEltBy (const SbVec3f & translation)
       [protected, virtual] virtual method which is called from translateBy().
       Appends translation to the element matrix.
       Reimplemented in SoGLTextureMatrixElement.

   void SoTextureMatrixElement::rotateEltBy (const SbRotation & rotation)
       [protected, virtual] virtual method which is called from rotateBy().
       Appends rotation to the element matrix.
       Reimplemented in SoGLTextureMatrixElement.

   void SoTextureMatrixElement::scaleEltBy (const SbVec3f & scaleFactor)
       [protected, virtual] virtual method which is called from scaleBy().
       Append scaleFactor to the element matrix.
       Reimplemented in SoGLTextureMatrixElement.

   const SbMatrix & SoTextureMatrixElement::getElt (void) const [protected,
       virtual] Returns element matrix. Called from get().

Member Data Documentation

   SoTextureMatrixElement::textureMatrix [protected] The matrix.

Author

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