NAME
SoTextureCoordinateEnvironment -
The SoTextureCoordinateEnvironment class generates texture coordinates
by projecting onto a surrounding texture.
The texture specifying the enviroment will be mapped around the
scenegraph below this node using a sphere. The texture will be mapped
onto the scenegraph taking camera position into account. This will lead
to an object reflecting its enviroment.
SYNOPSIS
#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>
Inherits SoTextureCoordinateFunction.
Public Member Functions
SoTextureCoordinateEnvironment (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
virtual void callback (SoCallbackAction *action)
Static Public Member Functions
static void initClass (void)
Protected Member Functions
virtual ~SoTextureCoordinateEnvironment ()
Detailed Description
The SoTextureCoordinateEnvironment class generates texture coordinates
by projecting onto a surrounding texture.
The texture specifying the enviroment will be mapped around the
scenegraph below this node using a sphere. The texture will be mapped
onto the scenegraph taking camera position into account. This will lead
to an object reflecting its enviroment.
Here is a scenegraph example showing how enviroment mapping can be
applied to an object:
Inventor V2.1 ascii
Separator {
Texture2 { filename ’ocean.jpg’ # the enviroment, in this case ocean }
TextureCoordinateEnvironment {}
Cube {} # the enviromentally mapped object }
FILE FORMAT/DEFAULTS:
TextureCoordinateEnvironment {
}
Constructor & Destructor Documentation
SoTextureCoordinateEnvironment::SoTextureCoordinateEnvironment (void)
Constructor.
SoTextureCoordinateEnvironment::~SoTextureCoordinateEnvironment ()
[protected, virtual] Destructor.
Member Function Documentation
void SoTextureCoordinateEnvironment::initClass (void) [static] Sets up
initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system.
Reimplemented from SoTextureCoordinateFunction.
void SoTextureCoordinateEnvironment::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureCoordinateEnvironment::GLRender (SoGLRenderAction * action)
[virtual] Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureCoordinateEnvironment::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
void SoTextureCoordinateEnvironment::callback (SoCallbackAction * action)
[virtual] Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
Author
Generated automatically by Doxygen for Coin from the source code.