Man Linux: Main Page and Category List

NAME

       SoTextureCoordinateDefault -

       The SoTextureCoordinateDefault class removes texture coordinates from
       the state.

       Shapes below this node in the scenegraph will have to use its default
       texture coordinates as SoTextureCoordinateDefault cleans out all
       previously defined texture coordinates and texture coordinate
       functions.

SYNOPSIS

       #include <Inventor/nodes/SoTextureCoordinateDefault.h>

       Inherits SoTextureCoordinateFunction.

   Public Member Functions
       SoTextureCoordinateDefault (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void pick (SoPickAction *action)

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual ~SoTextureCoordinateDefault ()

Detailed Description

       The SoTextureCoordinateDefault class removes texture coordinates from
       the state.

       Shapes below this node in the scenegraph will have to use its default
       texture coordinates as SoTextureCoordinateDefault cleans out all
       previously defined texture coordinates and texture coordinate
       functions.

       FILE FORMAT/DEFAULTS:

           TextureCoordinateDefault {
           }

Constructor & Destructor Documentation

   SoTextureCoordinateDefault::SoTextureCoordinateDefault (void) Constructor.
   SoTextureCoordinateDefault::~SoTextureCoordinateDefault () [protected,
       virtual] Destructor.

Member Function Documentation

   void SoTextureCoordinateDefault::initClass (void) [static] Sets up
       initialization for data common to all instances of this class, like
       submitting necessary information to the Coin type system.
       Reimplemented from SoTextureCoordinateFunction.

   void SoTextureCoordinateDefault::doAction (SoAction * action) [virtual]
       This function performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoTextureCoordinateDefault::GLRender (SoGLRenderAction * action)
       [virtual] Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTextureCoordinateDefault::callback (SoCallbackAction * action)
       [virtual] Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoTextureCoordinateDefault::pick (SoPickAction * action) [virtual]
       Action method for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

Author

       Generated automatically by Doxygen for Coin from the source code.