NAME
SoTextureCoordinateDefault -
The SoTextureCoordinateDefault class removes texture coordinates from
the state.
Shapes below this node in the scenegraph will have to use its default
texture coordinates as SoTextureCoordinateDefault cleans out all
previously defined texture coordinates and texture coordinate
functions.
SYNOPSIS
#include <Inventor/nodes/SoTextureCoordinateDefault.h>
Inherits SoTextureCoordinateFunction.
Public Member Functions
SoTextureCoordinateDefault (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Protected Member Functions
virtual ~SoTextureCoordinateDefault ()
Detailed Description
The SoTextureCoordinateDefault class removes texture coordinates from
the state.
Shapes below this node in the scenegraph will have to use its default
texture coordinates as SoTextureCoordinateDefault cleans out all
previously defined texture coordinates and texture coordinate
functions.
FILE FORMAT/DEFAULTS:
TextureCoordinateDefault {
}
Constructor & Destructor Documentation
SoTextureCoordinateDefault::SoTextureCoordinateDefault (void) Constructor.
SoTextureCoordinateDefault::~SoTextureCoordinateDefault () [protected,
virtual] Destructor.
Member Function Documentation
void SoTextureCoordinateDefault::initClass (void) [static] Sets up
initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system.
Reimplemented from SoTextureCoordinateFunction.
void SoTextureCoordinateDefault::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureCoordinateDefault::GLRender (SoGLRenderAction * action)
[virtual] Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureCoordinateDefault::callback (SoCallbackAction * action)
[virtual] Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureCoordinateDefault::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Author
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