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NAME

       SoTextureCoordinateCube -

       The SoTextureCoordinateCube class autogenerates cubemapped texture
       coordinated for shapes.

       The cube used for reference when mapping is the boundingbox for the
       shape.

SYNOPSIS

       #include <include/Inventor/nodes/SoTextureCoordinateCube.h>

       Inherits SoNode.

   Public Member Functions
       SoTextureCoordinateCube (void)
       virtual void doAction (SoAction *action)
       virtual void GLRender (SoGLRenderAction *action)
       virtual void callback (SoCallbackAction *action)
       virtual void pick (SoPickAction *action)

   Static Public Member Functions
       static void initClass (void)

   Protected Member Functions
       virtual ~SoTextureCoordinateCube ()

   Protected Attributes
       class SoTextureCoordinateCubeP * pimpl

Detailed Description

       The SoTextureCoordinateCube class autogenerates cubemapped texture
       coordinated for shapes.

       The cube used for reference when mapping is the boundingbox for the
       shape.

       FILE FORMAT/DEFAULTS:

           TextureCoordinateCube {
           }

       Since:
           Coin 2.3

Constructor & Destructor Documentation

   SoTextureCoordinateCube::SoTextureCoordinateCube (void) Constructor.
   SoTextureCoordinateCube::~SoTextureCoordinateCube () [protected, virtual]
       Destructor.

Member Function Documentation

   void SoTextureCoordinateCube::initClass (void) [static] Sets up
       initialization for data common to all instances of this class, like
       submitting necessary information to the Coin type system.
       Reimplemented from SoNode.

   void SoTextureCoordinateCube::doAction (SoAction * action) [virtual] This
       function performs the typical operation of a node for any action.
       Reimplemented from SoNode.

   void SoTextureCoordinateCube::GLRender (SoGLRenderAction * action)
       [virtual] Action method for the SoGLRenderAction.
       This is called during rendering traversals. Nodes influencing the
       rendering state in any way or who wants to throw geometry primitives at
       OpenGL overrides this method.

       Reimplemented from SoNode.

   void SoTextureCoordinateCube::callback (SoCallbackAction * action)
       [virtual] Action method for SoCallbackAction.
       Simply updates the state according to how the node behaves for the
       render action, so the application programmer can use the
       SoCallbackAction for extracting information about the scene graph.

       Reimplemented from SoNode.

   void SoTextureCoordinateCube::pick (SoPickAction * action) [virtual] Action
       method for SoPickAction.
       Does common processing for SoPickAction action instances.

       Reimplemented from SoNode.

Author

       Generated automatically by Doxygen for Coin from the source code.