NAME
SoTextureCoordinateBinding -
The SoTextureCoordinateBinding class says how texture coordinates
should be bound to shapes.
SoTextureCoordinateBinding binds current coordinates to subsequent
shapes by using either per vertex or per indexed vertex binding.
SYNOPSIS
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
Inherits SoNode.
Public Types
enum Binding { PER_VERTEX =
SoTextureCoordinateBindingElement::PER_VERTEX, PER_VERTEX_INDEXED =
SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED, DEFAULT =
PER_VERTEX_INDEXED }
Public Member Functions
SoTextureCoordinateBinding (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoSFEnum value
Protected Member Functions
virtual ~SoTextureCoordinateBinding ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
Detailed Description
The SoTextureCoordinateBinding class says how texture coordinates
should be bound to shapes.
SoTextureCoordinateBinding binds current coordinates to subsequent
shapes by using either per vertex or per indexed vertex binding.
FILE FORMAT/DEFAULTS:
TextureCoordinateBinding {
value PER_VERTEX_INDEXED
}
Member Enumeration Documentation
enum SoTextureCoordinateBinding::Binding The binding types available for
the SoTextureCoordinateBinding::value field.
Enumerator:
PER_VERTEX
Get a new texture coordinate from the pool of texture
coordinates for each vertex of the shape.
Texture Coordinates are fetched from index 0 and onwards, incrementing
the index into the texture coordinates pool by 1 for each new vertex of
the shape node.
PER_VERTEX_INDEXED
Get a new texture coordinate from the pool of texture
coordinates for each vertex of the shape.
Texture coordinates are fetched by the index value settings of the
shape.
DEFAULT
Obsolete value, please don’t use.
Constructor & Destructor Documentation
SoTextureCoordinateBinding::SoTextureCoordinateBinding (void) Constructor.
SoTextureCoordinateBinding::~SoTextureCoordinateBinding () [protected,
virtual] Destructor.
Member Function Documentation
void SoTextureCoordinateBinding::initClass (void) [static] Sets up
initialization for data common to all instances of this class, like
submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTextureCoordinateBinding::doAction (SoAction * action) [virtual]
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureCoordinateBinding::callback (SoCallbackAction * action)
[virtual] Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureCoordinateBinding::GLRender (SoGLRenderAction * action)
[virtual] Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureCoordinateBinding::pick (SoPickAction * action) [virtual]
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
SbBool SoTextureCoordinateBinding::readInstance (SoInput * in, unsigned
short flags) [protected, virtual] This method is mainly intended for
internal use during file import operations.
It reads a definition of an instance from the input stream in. The
input stream state points to the start of a serialized / persistant
representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and
configuration of the new object of this class type went ok or not. The
import process should be robust and handle corrupted input streams by
returning FALSE.
flags is used internally during binary import when reading user
extension nodes, group nodes or engines.
Reimplemented from SoNode.
Member Data Documentation
SoSFEnum SoTextureCoordinateBinding::value Type of texturemap binding for
subsequent shape nodes in the scenegraph. Default field value is
SoTextureCoordinateBinding::PER_VERTEX_INDEXED.
Author
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