NAME
SoTextureCoordinate3 -
The SoTextureCoordinate3 class contains a set of coordinates for the
mapping of 2D textures.
When encountering nodes of this type during traversal, the coordinates
it contains will be put on the state stack. Some shape nodes can then
use these coordinates for explicit, detailed control of how 3D textures
are mapped.
SYNOPSIS
#include <Inventor/nodes/SoTextureCoordinate3.h>
Inherits SoNode.
Public Member Functions
SoTextureCoordinate3 (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static void initClass (void)
Public Attributes
SoMFVec3f point
Protected Member Functions
virtual ~SoTextureCoordinate3 ()
Detailed Description
The SoTextureCoordinate3 class contains a set of coordinates for the
mapping of 2D textures.
When encountering nodes of this type during traversal, the coordinates
it contains will be put on the state stack. Some shape nodes can then
use these coordinates for explicit, detailed control of how 3D textures
are mapped.
(If 3D textures are used without any SoTextureCoordinate3 nodes in the
scenegraph leading up to a shape node, the shape types have default
fallbacks. So SoTextureCoordinate3 nodes are only necessary to use if
you are not satisfied with the default mapping.)
Note that an SoTextureCoordinate3 node will replace the coordinates
already present in the state (if any).
Be aware that this class is an extension for Coin, and it is not
available in the original SGI Open Inventor v2.1 API.
FILE FORMAT/DEFAULTS:
TextureCoordinate3 {
point [ ]
}
See also:
SoTextureCoordinate2
Since:
Coin 2.0
TGS Inventor 2.6
Constructor & Destructor Documentation
SoTextureCoordinate3::SoTextureCoordinate3 (void) Constructor.
SoTextureCoordinate3::~SoTextureCoordinate3 () [protected, virtual]
Destructor.
Member Function Documentation
void SoTextureCoordinate3::initClass (void) [static] Sets up initialization
for data common to all instances of this class, like submitting
necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTextureCoordinate3::doAction (SoAction * action) [virtual] This
function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureCoordinate3::GLRender (SoGLRenderAction * action) [virtual]
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the
rendering state in any way or who wants to throw geometry primitives at
OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureCoordinate3::callback (SoCallbackAction * action) [virtual]
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the
render action, so the application programmer can use the
SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureCoordinate3::pick (SoPickAction * action) [virtual] Action
method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
Member Data Documentation
SoMFVec3f SoTextureCoordinate3::point The set of 3D texture coordinates.
Default value of field is an empty set.
Texture coordinates are usually specified in normalized coordinates, ie
in the range [0, 1]. Coordinates outside the [0, 1] range can be used
to repeat the texture across a surface.
See also:
SoTexture3::wrapR, SoTexure3::wrapS, SoTexture3::wrapT
Author
Generated automatically by Doxygen for Coin from the source code.